Aura vs Alignment
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Aura vs Alignment
Hi!
In the wiki and according to the spell description, it's effects are supposed to apply to everyone in your party within a certain radius. In practice, this happens maybe 1 out of 100 attempts.
For the longest time, I didn't actually know this was intended behavior and thought it occasionally applying to party members was either a bug or faezress.
In the wiki and according to the spell description, it's effects are supposed to apply to everyone in your party within a certain radius. In practice, this happens maybe 1 out of 100 attempts.
For the longest time, I didn't actually know this was intended behavior and thought it occasionally applying to party members was either a bug or faezress.
Re: Aura vs Alignment
It is only supposed to affect the caster. (Area of effect: caster)
If it's ever applying to everyone in a radius that's a very, very odd bug and something I've never heard of before.
If it's ever applying to everyone in a radius that's a very, very odd bug and something I've never heard of before.
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Re: Aura vs Alignment
Do you mean magic circle, maybe?
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Re: Aura vs Alignment
I think you're lookin' at NWNWikiSockss wrote: Mon Apr 20, 2020 10:05 am It is only supposed to affect the caster. (Area of effect: caster)
It's Area of Effect: Large Radius when you examine it in-game.
I mean the level 8 Cleric spell.
Re: Aura vs Alignment
Yep, for whatever reason the spell in game lists it as an AOE. I don't know if this is an EE addition or a bug.


Re: Aura vs Alignment
Probably just a mistake in the description.
Definitely just supposed to affect the caster.
Definitely just supposed to affect the caster.
Thankfully this team is no longer being used.
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Re: Aura vs Alignment
It's an arelith-specific change courtesy of I thiiiiiiiink yellowcateyes
it's definitely not part of vanilla NWN EE's spell description
it's definitely not part of vanilla NWN EE's spell description
Re: Aura vs Alignment
I had a search and what do you know!
viewtopic.php?f=23&t=25&p=126312&hilit=aura#p126312
"Aura versus Alignment is now an AoE spell with a Large radius. Mind Immunity has been removed, replaced with +6 Will versus opposed alignments and +3 Will versus neutrals. An Aura versus Alignment spell offers +4 deflection AC against opposed alignments and neutral enemies, 5 + CL SR, and a damage shield of 6 + 1d8 damage. The holy aura deals divine damage, while the unholy aura deals negative energy damage."
Although I don't think this has ever worked and is pretty strong considering you can't breach it.
viewtopic.php?f=23&t=25&p=126312&hilit=aura#p126312
"Aura versus Alignment is now an AoE spell with a Large radius. Mind Immunity has been removed, replaced with +6 Will versus opposed alignments and +3 Will versus neutrals. An Aura versus Alignment spell offers +4 deflection AC against opposed alignments and neutral enemies, 5 + CL SR, and a damage shield of 6 + 1d8 damage. The holy aura deals divine damage, while the unholy aura deals negative energy damage."
Although I don't think this has ever worked and is pretty strong considering you can't breach it.
Thankfully this team is no longer being used.
Sockss#5567 for nwn mechanics questions.
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Re: Aura vs Alignment
Haven't tried lately but you could cast it twice as protection from good then as evil and get both the negative and divine damage shield.
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Re: Aura vs Alignment
Pretty sure the damage is higher than that, I've seen numbers around 20-25 at CL26. Which makes it even stronger.Sockss wrote: Mon Apr 20, 2020 2:31 pm I had a search and what do you know!
viewtopic.php?f=23&t=25&p=126312&hilit=aura#p126312
"Aura versus Alignment is now an AoE spell with a Large radius. Mind Immunity has been removed, replaced with +6 Will versus opposed alignments and +3 Will versus neutrals. An Aura versus Alignment spell offers +4 deflection AC against opposed alignments and neutral enemies, 5 + CL SR, and a damage shield of 6 + 1d8 damage. The holy aura deals divine damage, while the unholy aura deals negative energy damage."
Although I don't think this has ever worked and is pretty strong considering you can't breach it.
It also stacks with Elemental Shield or Mestil's.
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Re: Aura vs Alignment
Yea it's strong. I think the damage shield(s) should be made breachable, but otherwise it should be fixedSockss wrote: Mon Apr 20, 2020 2:31 pm Although I don't think this has ever worked and is pretty strong considering you can't breach it.
?? I've been playing clerics for years and Aura is part of my windup and I've not noticed #'s that highKalopsia wrote: Mon Apr 20, 2020 3:40 pm Pretty sure the damage is higher than that, I've seen numbers around 20-25 at CL26.
damage vulnerability ?
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Re: Aura vs Alignment
I'm not 100% sure - will double check later!
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Re: Aura vs Alignment
And testing finished, here's the proof: Unbreachable 20 biteback damage per hit. Or 40, if you stack Unholy and Holy Aura.
This also stacks with Elemental Shield for up to ~55 biteback damage.

Edit: For clarification, the spell Aura versus Alignment does this. It lasts rounds per level and can be extended for up to 6 minutes of uptime of the above damage shield.
This also stacks with Elemental Shield for up to ~55 biteback damage.

Edit: For clarification, the spell Aura versus Alignment does this. It lasts rounds per level and can be extended for up to 6 minutes of uptime of the above damage shield.
Re: Aura vs Alignment
Potent
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Re: Aura vs Alignment
The above picture seems like a bug.Sockss wrote: Mon Apr 20, 2020 2:31 pm An Aura versus Alignment spell offers +4 deflection AC against opposed alignments and neutral enemies, 5 + CL SR, and a damage shield of 6 + 1d8 damage. The holy aura deals divine damage, while the unholy aura deals negative energy damage."
Although I don't think this has ever worked and is pretty strong considering you can't breach it.
The True damage shield numbers are not documented but clearly higher then the documentation. Especially considering they stack with both themselves and regular damage shields.
I suspect with the onset of Favored Soul Melee Champions we will be seeing a lot more of this in the wild.
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Re: Aura vs Alignment
It's worth pointing out that 99% of clerics will not be able to cast any of those other damage shields for any meaningful amount of time and 3 out of 4 times as a full actionApokriphos wrote: Tue Apr 21, 2020 9:06 pm The above picture seems like a bug.
The True damage shield numbers are not documented but clearly higher then the documentation. Especially considering they stack with both themselves and regular damage shields.
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Re: Aura vs Alignment
Meanwhile, 99% of favored souls will have not just the spell, but also a plethora of spontaneous spell slots to sustain the damage shield in PvP.NauVaseline wrote: Tue Apr 21, 2020 10:14 pmIt's worth pointing out that 99% of clerics will not be able to cast any of those other damage shields for any meaningful amount of time and 3 out of 4 times as a full actionApokriphos wrote: Tue Apr 21, 2020 9:06 pm The above picture seems like a bug.
The True damage shield numbers are not documented but clearly higher then the documentation. Especially considering they stack with both themselves and regular damage shields.
These numbers really need to be changed before something like 40 unbreachable biteback damage becomes commonplace.
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Re: Aura vs Alignment
I recall participating in a thread a month or two ago, where it was pointed out that any buff to Undeath's Eternal Foe would be close to god-tier, because it already did so much and was unbreachable.
I know the aura spell is supposed to be a party buff as per PnP, and I'm cool with that. On the other hand, it's not supposed to be a damage shield. It's supposed to inflict blindness (at the aura's DC as an 8th level spell) on targets that hit it.
This should be put on the breach list, near the top, like every other damage shield in the game, or it should be reverted to caster only, or (my personal favorite) it should blind people of the appropriate alignment rather than damaging everyone.
I know the aura spell is supposed to be a party buff as per PnP, and I'm cool with that. On the other hand, it's not supposed to be a damage shield. It's supposed to inflict blindness (at the aura's DC as an 8th level spell) on targets that hit it.
This should be put on the breach list, near the top, like every other damage shield in the game, or it should be reverted to caster only, or (my personal favorite) it should blind people of the appropriate alignment rather than damaging everyone.
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Re: Aura vs Alignment
yea man better call the president this is egregiousKalopsia wrote: Wed Apr 22, 2020 12:02 am These numbers really need to be changed before something like 40 unbreachable biteback damage becomes commonplace.
The way I see it, either it remains unbreachable and you can only cast one version at a time
or it's breachable and you can cast both
Give favored soul it's own spellbook but these changes should definitely apply to them
This honestly sounds like it'd be stronger than what we have now, have you seen how people react to being hit with a word of faith?Aelryn Bloodmoon wrote: Wed Apr 22, 2020 6:05 am I know the aura spell is supposed to be a party buff as per PnP, and I'm cool with that. On the other hand, it's not supposed to be a damage shield. It's supposed to inflict blindness (at the aura's DC as an 8th level spell) on targets that hit it.
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Re: Aura vs Alignment
Word of faith's blind is saveless, this would be a fort save (vs spell, so passing on everything but a 1 seems like it would be common, as I doubt most clerics that would actually benefit from a damage shield will be taking epic abjuration- not that they can't, but they're probably more concerned with things like esf conj and esf evo or trans. (And unlike wizards they don't get 4 extra MM feats by 20).NauVaseline wrote: Wed Apr 22, 2020 9:38 amThis honestly sounds like it'd be stronger than what we have now, have you seen how people react to being hit with a word of faith?Aelryn Bloodmoon wrote: Wed Apr 22, 2020 6:05 am I know the aura spell is supposed to be a party buff as per PnP, and I'm cool with that. On the other hand, it's not supposed to be a damage shield. It's supposed to inflict blindness (at the aura's DC as an 8th level spell) on targets that hit it.
Bane's tyranny is known throughout the continent, and his is the image most seen as the face of evil.
-Faiths and Pantheons (c)2002
-Faiths and Pantheons (c)2002