While we are so populated, can we tweak the xp loss after 4 people?
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While we are so populated, can we tweak the xp loss after 4 people?
Just read below, its written better.
Last edited by Babylon System is the Vampire on Mon Apr 20, 2020 2:26 pm, edited 1 time in total.
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Re: While we are so populated, can we tweak the xp loss after 4 people?
Babylon System is the Vampire wrote: Mon Apr 20, 2020 1:32 pm Thanks to COVID-19, the server's capacity to remain stable has had it's limits tested, and so to have the dungeons within it. The very popular one's have become hot commodities, much like the Penny Rose during it's inception,or n95 Particle Masks in the United States; to ease this burden on these dungeon's and the player's that frequent them, I humbly submit that you temporarily relax the Experience Point Tax for large groups.
Re: While we are so populated, can we tweak the xp loss after 4 people?
You should report those kinds of incidents to DM team. This is a RP server and not an XP server.Babylon System is the Vampire wrote: Mon Apr 20, 2020 1:32 pm First, let me say I can't believe I even have to make this suggestion since we are talking about the difference of a 100 or so experience for a dungeon, but people do what people do. Some even go as far as to threaten pvp on people that were there before them because they can't stand that xp loss and don't want to wait their turn, something I learned the hard way over the last 24 hours.
So, while the server is so crowded thanks to the covid can we tweak this? Not sure how easy it is to change, so if its a pain no biggie. I suspect it will go back to being a non issue soon enough.
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Re: While we are so populated, can we tweak the xp loss after 4 people?
It wasn't that big a deal, I should have worded my initial post better.
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Re: While we are so populated, can we tweak the xp loss after 4 people?
When I first heard the exp starts dropping after 4 ppl, not sure how long after it was changed, I didnt understand why.
It is /because/ we're so populated. Parties can easily reach absurd numbers, making any dungeon content completely effortless.
I will say that pvping someone over a dungeon is a legitimate IC action in /some/ situations, but if you're doing that to someone who clearly has been in that dungeon before you then its 100% breach of the be nice rule no matter how legitimate that reason might be.
It is /because/ we're so populated. Parties can easily reach absurd numbers, making any dungeon content completely effortless.
I will say that pvping someone over a dungeon is a legitimate IC action in /some/ situations, but if you're doing that to someone who clearly has been in that dungeon before you then its 100% breach of the be nice rule no matter how legitimate that reason might be.
KriegEternal wrote:Their really missing mords and some minor flavor things.
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Re: While we are so populated, can we tweak the xp loss after 4 people?
Does not break any rule. Being in a dungeon or having a writ does not give you any sort of right to it. If it makes sense for your character to take it for themselves, go ahead, just make sure to make it as fun for everyone involved as possible.AstralUniverse wrote: Mon Apr 20, 2020 2:51 pmI will say that pvping someone over a dungeon is a legitimate IC action in /some/ situations, but if you're doing that to someone who clearly has been in that dungeon before you then its 100% breach of the be nice rule no matter how legitimate that reason might be.
I do agree that trying to join forces should be the more common solution, as that increases everyone's chance of survival, that is something most characters would enjoy, even if evil. But well within the rules to do the opposite.
With that said, I would not be against increasing the limit (but not the exp bonus) to 5 or 6 players.
Re: While we are so populated, can we tweak the xp loss after 4 people?
Is this a problem across dungeons or in just a few locations? There is definitely still a culture of competing and circle grinding a select few dungeons, especially for epic characters.
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Re: While we are so populated, can we tweak the xp loss after 4 people?
Conflict over dungeons is whatever, bring it on
Losing xp after 4 party members is whatever, makes sense that you'd get learn less from lack of challenge
Losing xp after 4 party members is whatever, makes sense that you'd get learn less from lack of challenge
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Re: While we are so populated, can we tweak the xp loss after 4 people?
I'd like to hear a confirmation on that from a DM please. Maybe I'm old but this very much used to be a solid rule. You're not supposed to snatch dungeons from other people who were there first.Shadowy Reality wrote: Mon Apr 20, 2020 3:45 pm Does not break any rule. Being in a dungeon or having a writ does not give you any sort of right to it. If it makes sense for your character to take it for themselves, go ahead, just make sure to make it as fun for everyone involved as possible.
Dont get me wrong. If there's sufficient RP for pvp than it's a different story, as its not longer about the mobs and the exp. But if someone one-lined me, turned hostile and attacked, for agency on a dungeon - yeah, I'm reporting it. Whatever.
KriegEternal wrote:Their really missing mords and some minor flavor things.
Re: While we are so populated, can we tweak the xp loss after 4 people?
With most writ dungeons being solo-able I've tended to find more random people increases the challenge as you have a higher chance of entering the "herding cats" scenario where you have at least 1 person that seems to actively hinder the party.
I know from my side while I'm very open to forming groups with strangers met on the road barring it being diametrically opposed IC wise, there are times when mid dungeon I really wish I was there by myself or with the other PC I set off with. I suspect that or worries of pacing is probably as big of a factor for some people not being willing to group as XP concerns.
I know from my side while I'm very open to forming groups with strangers met on the road barring it being diametrically opposed IC wise, there are times when mid dungeon I really wish I was there by myself or with the other PC I set off with. I suspect that or worries of pacing is probably as big of a factor for some people not being willing to group as XP concerns.
Re: While we are so populated, can we tweak the xp loss after 4 people?
Bump it up to 6 imo.
Tweak the spawn system up if you want, Amia added an "absurdly large party" modifier that just straight up doubled or even tripled the size of a spawn if parties hit double digits, which was really gameified to be certain??? but also ABSURDLY fun.
4 feels really limiting at times.
Tweak the spawn system up if you want, Amia added an "absurdly large party" modifier that just straight up doubled or even tripled the size of a spawn if parties hit double digits, which was really gameified to be certain??? but also ABSURDLY fun.
4 feels really limiting at times.
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Re: While we are so populated, can we tweak the xp loss after 4 people?
I 100% agree.
These past few days my groups alone have had an average of 15 members running a dungeon at one time.
As easy as it would be to split them into 4 groups and throw them at different dungeons we like to RP together.
These past few days my groups alone have had an average of 15 members running a dungeon at one time.
As easy as it would be to split them into 4 groups and throw them at different dungeons we like to RP together.
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Re: While we are so populated, can we tweak the xp loss after 4 people?
Echoing this.TimeAdept wrote: Mon Apr 20, 2020 7:29 pm Bump it up to 6 imo.
Tweak the spawn system up if you want, Amia added an "absurdly large party" modifier that just straight up doubled or even tripled the size of a spawn if parties hit double digits, which was really gameified to be certain??? but also ABSURDLY fun.
4 feels really limiting at times.
Four PCs really can feel like a small number when climbing up the Spires, or traversing the Abyss. It's based on some antiquated idea of fighter-rogue-mage-priest of ye days of old.
A party of 6 should definitely be more of a standard.
There's also nothing worse than when you organize an adventure and Try To Go Do Things and receive tells about:
a. party member feeling bad they're the 5th person and are trying to uninvite themselves; or
b. someone asking if this is going to affect xp
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Re: While we are so populated, can we tweak the xp loss after 4 people?
I'm quite certain that chasing people away from dungeons is allowed. So you could claim that you're now the king of the sewers, and chase intruders from your domain. But, chasing people from dungeons because of xp loss is something I'd report to DM.AstralUniverse wrote: Mon Apr 20, 2020 5:55 pmI'd like to hear a confirmation on that from a DM please. Maybe I'm old but this very much used to be a solid rule. You're not supposed to snatch dungeons from other people who were there first.Shadowy Reality wrote: Mon Apr 20, 2020 3:45 pm Does not break any rule. Being in a dungeon or having a writ does not give you any sort of right to it. If it makes sense for your character to take it for themselves, go ahead, just make sure to make it as fun for everyone involved as possible.
XP is an OOC concept and does not exist in the world.
http://wiki.arelith.com/Rules
Another forum ban, here we go again.
Re: While we are so populated, can we tweak the xp loss after 4 people?
Irongorn already increased spawn rate in many areas and in some cases going there resembles diablo.TimeAdept wrote: Mon Apr 20, 2020 7:29 pm Bump it up to 6 imo.
Tweak the spawn system up if you want, Amia added an "absurdly large party" modifier that just straight up doubled or even tripled the size of a spawn if parties hit double digits, which was really gameified to be certain??? but also ABSURDLY fun.
4 feels really limiting at times.
The spawn system adjusts to your character, it seems. I had scenarios where what seemed like 12 or 20 enemies ganged up on my single character.
Example:


6 or 10 vs one is common.
Do keep in mind that having too many monsters will increase lag and chance of crashing.
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Re: While we are so populated, can we tweak the xp loss after 4 people?
There's also nothing worse than when you organize an adventure and Try To Go Do Things and receive tells about:
b. someone asking if this is going to affect xp
Genuinely curious as to how common this is as it's never happened to me but if it is happening, can we just report/ban/move on?Some even go as far as to threaten pvp on people that were there before them because they can't stand that xp loss and don't want to wait their turn
If the XP bell curve weeds out this kinda player for bans, so be it. I don't see how they add anything to a roleplay server.
Xerah wrote: People have a very weird possessive nature over a lot of things in Arelith.
Re: While we are so populated, can we tweak the xp loss after 4 people?
Haven't encountered this kind of thing myself, but I had encountered a party htat was wary of letting my character join, because they were afraid of my char blocking the writ (character gave impression of being overleveled).Cataclysm of Iron wrote: Tue Apr 21, 2020 12:04 amThere's also nothing worse than when you organize an adventure and Try To Go Do Things and receive tells about:
b. someone asking if this is going to affect xpGenuinely curious as to how common this is as it's never happened to me but if it is happening, can we just report/ban/move on?Some even go as far as to threaten pvp on people that were there before them because they can't stand that xp loss and don't want to wait their turn
If the XP bell curve weeds out this kinda player for bans, so be it. I don't see how they add anything to a roleplay server.
It is also common to receive tells from people worrying about xp and asking if iti s good for my character. Which was always a bit bizarre.
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Re: While we are so populated, can we tweak the xp loss after 4 people?
Hey guys, I realize I started this because I forgot my "wait 24 hours before posting" rule, but the conversation is about increasing the number a little while we are so packed before the xp dip. I don't see a real issue with people wanting to get as much xp as possible as long as you aren't so focused on it you unwittingly become the Pufferfish, so despite my poor wording that wasn't the point I was trying to make.
Re: While we are so populated, can we tweak the xp loss after 4 people?
There is no intention to tweak XP loss or other systems in regards to XP.
I'm just going to lock this as it seemed to derail into a thread about PVP'ing in dungeons. And, I rather avoid that headache.
I'm just going to lock this as it seemed to derail into a thread about PVP'ing in dungeons. And, I rather avoid that headache.
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