Cataclysm of Iron wrote: Wed Apr 22, 2020 7:53 pm
I'd recommend stepping away from this as a power balance thing - this is just common sense. Generally speaking you'd know, if you're trying to hide, when someone has seen you.
Absolutely not. It is not difficult to look around and not pay attention to anyone in particular, but still know that those people are there. It is a very widely used skill, and I suspect pretty much everyone in any service or retail industry in the world is an expert at it. I guarantee you I am not an expert in bluffing, but I and my employees could tell you where each and every customer in the store generally is, and honestly without even paying much attention.
Even more so for trained superheroic people doing it on a daily basis. When you have 100 spot, everything is just mundane and routine to you. It's not "Whoa, that dude over there is being sneaky!" its "oh, ok, shadowdancer, standing in plain sight, and I'm already looking away...."
The agency used to be in the hands of the detector on whether or not to act on the information - now the agency is in the hands of the hider. This is an important distinction because these two sides have very different goals:
The goal of the hider is to not get caught, at all costs, since being caught ends whatever they are doing, either through PVP (that they start or otherwise), or through escape. It puts an aggressive and tense onus on the hider to react to the information IMMEDIATELY to preserve themselves. They are by default the "Aggressor" in the hide/spot dichotomy and their goals and reactions by necessity are formed off of this base. Reacting to this immediately states into record that yes, he saw me, yes I know, and yes I am reacting, and now we are doing something about it.
The goal of the detector is to do business at usual. They are the "Defender" in the situation, and when the agency is in their hands, they can react, rather than act. They can choose to act as if they had not seen the person, either in truth (the player is choosing to cooperatively further a narrative) or in falsehood. (the character is choosing to not react at that moment... for IC reasons.) The character can also choose to immediately react, which puts the situation at the above, in largely the same situation - a hider is going to immediately know through IC cues if they've been spotted, a PC will move, a spell will get cast, and the situation will be at the same point - only even in these situations, things tend to be a little less aggressive, because we're reacting, not acting. Acting is "agressive", reacting is "Defensive".
This split and move of the agency is overall going to be bad for both sides, because there's no longer the agency to do "business as usual". One side is now informed of a mechanical canon that used to be able to be reacted to in pure roleplay and narrative.
----
This doesn't even count the ways stealth can now use this to compile a perfect list of everyone they know can see them, and just avoid them at all costs, but it looks like this was discussed already, so I won't go too indepth into it.
----
I concede Disguise's use of the remark because it's largely an OOC mechanic to help stop metagaming, just like the (Disguise) tag itself is. However, because there's no name, there's no entered record in canon of WHO broke the disguise. Both sides can continue on, as if it had never been broken. (In a side note, I do think disguise examining should be an active "thing" so you can examine a description without automatically trying to break a disguise, but that's me)
I don't believe this new Hide/Spot mechanic functions the same way.
Now I know who to avoid or who to approach or that I have been found.
This Is Bad.