Rewards need to offer new incentives

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NauVaseline
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Re: Rewards need to offer new incentives

Post by NauVaseline »

Shrouded Wanderer wrote: Thu Apr 23, 2020 8:10 am I'm sure it is stupid easy. But I believe the point is to automate the process
I believe the point is to reduce workload, and I think it'd be more work to automate the process than to fulfill individual item requests, especially given that people seemed to tend to gravitate to special races even before they were shoehorned into it
Shrouded Wanderer
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Re: Rewards need to offer new incentives

Post by Shrouded Wanderer »

NauVaseline wrote: Thu Apr 23, 2020 8:12 am
Shrouded Wanderer wrote: Thu Apr 23, 2020 8:10 am I'm sure it is stupid easy. But I believe the point is to automate the process
I believe the point is to reduce workload, and I think it'd be more work to automate the process than to fulfill individual item requests, especially given that people seemed to tend to gravitate to special races even before they were shoehorned into it
I would disagree that it would be less workload to just have a DM do it.

A DM is not available 24/7 nor is making a request for a particular item something that can be done immediately. There are approvals, votes I assume, and whatever other considerations to make sure that the item doesnt break something.

Consider the idea of frontloading the work of an automated station to create an item. Sure it may take a few months of work but in the over all scheme you are probably saving another lets say 15 years of DMs creating items.

I over exaggerate. So I'll give you a realistic timeframe.

Lets assume 4 months of work for a 5% item creation station. This would include item properties, abilities ETC that are pre-approved to work together and be balanced no matter the combination (hopefully) in exchange for a 5%.

To be generous lets say the approval and creation of an item takes... 1 week at most.
After the 16th item is made, youve paid for the workload itself. Over the course of the lifespan of the 5% and people having items made. Id say it would be self explanitory that it would actually save workload.
NauVaseline
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Re: Rewards need to offer new incentives

Post by NauVaseline »

Shrouded Wanderer wrote: Thu Apr 23, 2020 8:20 am werds
I suppose this really hinges on just how many item requests the staff were getting? My experiences are anecdotal but do not support there being much volume on item requests.
Shrouded Wanderer
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Re: Rewards need to offer new incentives

Post by Shrouded Wanderer »

I wouldnt know either. But from what I understand an automated system is the goal
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The GrumpyCat
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Re: Rewards need to offer new incentives

Post by The GrumpyCat »

We weren't getting many item requests.

I'm not against maybe having a small selection of special items avaiable on an awarcd tier (I've actually got a super nifty idea for one for 5% awards, but that's a long way down the line). But it should be a restricted list.

Not just because of 'ugh work.' But because of balence. We simply don't want op items out there.

The idea of pets is a good one. I like that, but would need to consider how to make it 'work.'

Perhaps an item none tradable item that lets you summon a small, mundane, super low hp animal (e.g. Cat, mouse, small bird, dog). Maybe it'd have something that when it died, it would be gone. Perhaps like a golem? To encourage people to not bring such little critters out hunting with them.

That said - I would probably make such a minor award rather than normal.

But maybe make reskinned familiars (or maybe even special tweaked familiars, if the balence was right) a Normal award.

And yes, I'd prefer options that are, for the most part, automated. We have afew app options for the more powerful and exotic creatures( e.g. Vampire, Rackshasa) but allowing people to 'make their own', especialy for lower reward tiers, is likely a bit of a mistake. Because as I said, it's not just about the time it takes to make said things, but also reviewing them for setting and balence.
This too shall pass.

(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)
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Aren
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Re: Rewards need to offer new incentives

Post by Aren »

The GrumpyCat wrote: Thu Apr 23, 2020 9:11 am Perhaps an item none tradable item that lets you summon a small, mundane, super low hp animal (e.g. Cat, mouse, small bird, dog). Maybe it'd have something that when it died, it would be gone. Perhaps like a golem? To encourage people to not bring such little critters out hunting with them.
I would suggest putting it on a 24 hour CD instead of permadeath, so people wont have their pets killed by some random guy in town by *accident*.

".. the other number that isn't 18." - Jack Oat
".. but- someone is still pumping the brakes sometimes, right? ...right?" - Batcountry

Void
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Re: Rewards need to offer new incentives

Post by Void »

The GrumpyCat wrote: Thu Apr 23, 2020 9:11 am The idea of pets is a good one. I like that, but would need to consider how to make it 'work.'

Perhaps an item none tradable item that lets you summon a small, mundane, super low hp animal (e.g. Cat, mouse, small bird, dog). Maybe it'd have something that when it died, it would be gone. Perhaps like a golem? To encourage people to not bring such little critters out hunting with them.
I managed to get my golem killed after wandering into an ambush, and I wasn't trying too hard. The loss of gold stung quite a bit. With a pet people would be royally upset about it. OOCly upset.
Another forum ban, here we go again.
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The GrumpyCat
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Re: Rewards need to offer new incentives

Post by The GrumpyCat »

Void wrote: Thu Apr 23, 2020 11:31 am
The GrumpyCat wrote: Thu Apr 23, 2020 9:11 am The idea of pets is a good one. I like that, but would need to consider how to make it 'work.'

Perhaps an item none tradable item that lets you summon a small, mundane, super low hp animal (e.g. Cat, mouse, small bird, dog). Maybe it'd have something that when it died, it would be gone. Perhaps like a golem? To encourage people to not bring such little critters out hunting with them.
I managed to get my golem killed after wandering into an ambush, and I wasn't trying too hard. The loss of gold stung quite a bit. With a pet people would be royally upset about it. OOCly upset.
Yeah, I have to admit I am not sure I like the idea of a one-off permadeath either. But some sort of limit anway, so people are leery about taking them casually out adventuring or some such.
This too shall pass.

(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)
Void
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Re: Rewards need to offer new incentives

Post by Void »

The GrumpyCat wrote: Thu Apr 23, 2020 1:13 pm
Void wrote: Thu Apr 23, 2020 11:31 am
The GrumpyCat wrote: Thu Apr 23, 2020 9:11 am The idea of pets is a good one. I like that, but would need to consider how to make it 'work.'

Perhaps an item none tradable item that lets you summon a small, mundane, super low hp animal (e.g. Cat, mouse, small bird, dog). Maybe it'd have something that when it died, it would be gone. Perhaps like a golem? To encourage people to not bring such little critters out hunting with them.
I managed to get my golem killed after wandering into an ambush, and I wasn't trying too hard. The loss of gold stung quite a bit. With a pet people would be royally upset about it. OOCly upset.
Yeah, I have to admit I am not sure I like the idea of a one-off permadeath either. But some sort of limit anway, so people are leery about taking them casually out adventuring or some such.
Basically, there's a group of people that react strongly in video games when either their pet dog, or a child npc they protect get threatened or hurt. Very strongly. If you give them a pet dog, for example, and it get murdered permanently, they'll be furious.

One possible option is to have -2 to constitution debuff, small xp loss upon critter's death, small gold loss and so on. Aside from that it should be on cooldown when killed.

Another thing to keep in mind is that people are dragging pixies into dungeons routinely.
--------
Another possible option for summonable things that is worth considering it...

Outsiders. Or "Outsider associates".

Why not give an ability to summon (say) a succubus that does not level up along with the character? Or other critters. This could be much more interesting than a usual pet. Especially if -a command will work through them.
Another forum ban, here we go again.
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Tathkar Eisgrim
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Re: Rewards need to offer new incentives

Post by Tathkar Eisgrim »

- Labourer's Equipment: Start with a Woodcutter's Axe or a Miner's Pick or a Gemcutter's Chisel of exceptional quality.
(This would have the benefit of giving a healthy bottom-up boost to the crafting economy.)
- Baggage Handler: Start with a Crafter's bag of choice.
(This would have the benefit of giving a healthy bottom-up boost to the crafting economy.)


Familiar Skins:
(The intention here is to offer skin variations for familiars which might be considered field tests for alternate Summons and alternate versions of arcane spell via stream books and rare alternate spells. Recommended maximums for Summons included to reflect some creatures are not combatants.)

- Wisp (leading into Wisp Stream appearance for Summons I+)
- Puppy (test case for Dog Stream appearance for Summons I, II and III.)
- Kitten (test case for Cat Stream appearance for Summons I, II and III.)
- Mouse / Gerbil (test case for Mouse stream appearance for Summons I.)
- Dove (test case for Dove stream appearance for Summons I.)
- Raven (test case for Raven stream appearance for Summons I and II.)
- Eagle (test case for Eagle stream appearance for Summons I, II and III.)
- Sparky (test case for Electrical spark stream appearance for Summons I+)
- Homunculus (tiny self familiar -- see Tiny Ash - Army of Darkness.)
- Being of Light (test case for Being of Light stream appearance for Shadow and Summons variant).
- Animated Quill - (test case for Shelgarn's Persistent Blade stream / spell variant appearance).
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