On Warlockery (Not actually balance related!)

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preggy
Posts: 65
Joined: Sat Apr 18, 2020 12:03 pm

On Warlockery (Not actually balance related!)

Post by preggy »

Hello Arelith! It has been a long time again since i've been about and I've started up with a new character.

The following thoughts are purely cosmetic and I am sure not groundbreaking, Admittedly I've only been able to play around with Fiendish warlock so the following is purely for them!

Eldritch Blast
The Wiki contains far more information on how Fiendish warlock Eld. Blast functions, namely the additional effects while your warlock summon is on the field. (+ Cha to Damage, Fire Ab impact, Cold AC impact, Negative Lifesteal) - Perhaps information for these could be added to the otherwise currently rather sparsely detailed "Warlock - Fiend" feat?

Eldritch Blast (Visuals)
This one mostly comes down to personal preference and is highly subjective, but I feel the visual effect for the negative energy blast isnt the most suitable - and that there are more suitable ones out there.

Currently (https://imgur.com/a/lB7bLrW) the spell produces a large AOE visual around the castle (Ala, Create Greater Undead/Mummy Dust) and a Dark Cloud effect over the target (Ala Bane and other debuffs)

I feel this is fairly over the top for a spell you're going to be casting very often

Suggestion for replacement?
For Caster: Red Glow (Aka, Paralysis Glow)
For Target Negative energy snap (Aka Vampiric Touch)

Summon Creature 1/2
Same sort of theme of request, Big, pillars rising out of the ground animation for a level 1-2 spell which shakes the entire area. Thought is, for these lower level summons have their summons be a bit less over the top and dramatic, besides when you're trying to be more subtle with these things - when you need to be, at lower levels - having the entire area not shake is generally preferable!


Just thoughts anyway :)
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preggy
Posts: 65
Joined: Sat Apr 18, 2020 12:03 pm

Re: On Warlockery (Not actually balance related!)

Post by preggy »

Oh! Also, could you add an extra level 4 and 6 Spell slot JUST for levels 10 and 16?

Reason: Bard does not gain a spell slot at these levels naturally (0 slots) and so the spells you unlock at these levels (Dismissal, Energy Buffer) cannot actually be cast until the following level.
TimeAdept
Posts: 1337
Joined: Sun Aug 06, 2017 7:02 am

Re: On Warlockery (Not actually balance related!)

Post by TimeAdept »

You can cast them if you have a high enough bonus charisma to get a slot at those levels. This only takes 18 and 22 buffed charisma respectively.

Definitely agree on changing the summon VFX for the really low level fiends.
the grim yeeter
Posts: 330
Joined: Sun Dec 16, 2018 7:47 pm

Re: On Warlockery (Not actually balance related!)

Post by the grim yeeter »

Damn, now there's an old face. Memories from way back. Hope you are doing well.
Sockss wrote: There is an overriding premise that all changes should be appreciated and welcomed because someone has taken time out for free to make them. [...] I don't believe volunteering should put your work above criticism [...] .
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