Craft Mastery
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Craft Mastery
Currently, Craft Mastery raises the ceiling of your craft points at a one per one rate. This is nice, but once spent, really doesn't help you much while you're online. It would be more helpful to everyone if Craft Mastery also added to the rate at which you gain craft points per tick. Adding +2 points a tick per 10 ranks invested would be most useful.
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Re: Craft Mastery
Unless it's been set up differently from the crafting gift, it should, in a way, increase your crafting point recovery rate.
You recover your full crafting points over the span of one IG day, meaning that if you have more than usual, you should also be recovering extra CP on some ticks.
You recover your full crafting points over the span of one IG day, meaning that if you have more than usual, you should also be recovering extra CP on some ticks.
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Re: Craft Mastery
Can confirm, my L30 Commoner w/33 Craft Mastery + Skill Focus/Epic Skill Focus gets back 6 CP per tick, compared to the like 2-4 I get on my other characters.
I just wish that Craft Mastery skill focuses gave you a few tradeskill ranks to distribute - because they're largely superfluous, and you're just burning 1 normal feat and 1 epic feat to net yourself +13 Max CP (especially since you can hit Tier 3 Dweomercrafting very easily without using feats for it.)
I just wish that Craft Mastery skill focuses gave you a few tradeskill ranks to distribute - because they're largely superfluous, and you're just burning 1 normal feat and 1 epic feat to net yourself +13 Max CP (especially since you can hit Tier 3 Dweomercrafting very easily without using feats for it.)
what would fred rogers do?
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Re: Craft Mastery
It’d be nice if the craft mastery skill focus feats can be combined with improved dweomercrafting feat to reduce redundancy.
As it currently stands, the Skill Focus: Craft Mastery only provides 3 cp, the Epic Skill Focus: Craft Mastery provides 10 cp.
If they can provide further more as listed, it’ll be a boon to crafting-oriented characters:
Skill Focus: 3 cp & 2 Trade Skill Points
Epic Skill Focus: 10 cp & 5 Trade Skill Points
Craft Mastery Base Ranks: 1 Trade Skill points every 10 ranks
When fully invested into Craft Mastery, not only will the character become Mundane T3 dweomercrafter, they will also gain up to 10 points of trade skill for distribution.
As it currently stands, the Skill Focus: Craft Mastery only provides 3 cp, the Epic Skill Focus: Craft Mastery provides 10 cp.
If they can provide further more as listed, it’ll be a boon to crafting-oriented characters:
Skill Focus: 3 cp & 2 Trade Skill Points
Epic Skill Focus: 10 cp & 5 Trade Skill Points
Craft Mastery Base Ranks: 1 Trade Skill points every 10 ranks
When fully invested into Craft Mastery, not only will the character become Mundane T3 dweomercrafter, they will also gain up to 10 points of trade skill for distribution.
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Re: Craft Mastery
Good suggestion, I'd like that.Kenji wrote: Sun May 03, 2020 2:47 pm It’d be nice if the craft mastery skill focus feats can be combined with improved dweomercrafting feat to reduce redundancy.
As it currently stands, the Skill Focus: Craft Mastery only provides 3 cp, the Epic Skill Focus: Craft Mastery provides 10 cp.
If they can provide further more as listed, it’ll be a boon to crafting-oriented characters:
Skill Focus: 3 cp & 2 Trade Skill Points
Epic Skill Focus: 10 cp & 5 Trade Skill Points
Craft Mastery Base Ranks: 1 Trade Skill points every 10 ranks
When fully invested into Craft Mastery, not only will the character become Mundane T3 dweomercrafter, they will also gain up to 10 points of trade skill for distribution.
In general, I don't like that magic users have so many crafting options while mundanes to do not (wands, scrolls and potions). Mundane crafters are not even allowed to pick Brew Potion to be good herbalists. The above in combination with opening Brew Potion would be a good start for making it more even.
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Re: Craft Mastery
The Brew Potion feat allows you to make potions from Spell Circles 1-4. How would the Brew Potion feat benefit mundane crafters if they don't have the spells to cast?Quidix wrote: Sun May 03, 2020 7:19 pm
In general, I don't like that magic users have so many crafting options while mundanes to do not (wands, scrolls and potions). Mundane crafters are not even allowed to pick Brew Potion to be good herbalists. The above in combination with opening Brew Potion would be a good start for making it more even.
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Re: Craft Mastery
It also increases the number of potions created by crafting through herbalism.Blood on my Lips wrote: Mon May 04, 2020 4:28 pm The Brew Potion feat allows you to make potions from Spell Circles 1-4. How would the Brew Potion feat benefit mundane crafters if they don't have the spells to cast?
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Re: Craft Mastery
honestly... 1 feat of craft mastery should unlock Brew potions for mundane characters and brew potions should count as mundane tier too. For commoners and pretty much all mundane herbalists.
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Re: Craft Mastery
I would enjoy if crafting mastery +20 DC for double progress can be used for repair work. Currently its still a 1 for 1 CP to repair ratio
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