Gear for Shaman/FvS/new classes
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Gear for Shaman/FvS/new classes
These classes are cool and all and I'm glad they exist, but they feel a little bit incomplete when it comes to gearing. My friend who is a favored soul has no idea what crafting discipline to take because no items exist for them.
Shaman and FvS especially have no spell slot items, equivalent to the druid garland or the divine daidem. They dont have staffs, or robes, or amulets or anything that might help them become better spellcasters compared to established classes. It feels especially bad since the established spellcasting classes just got a slew of cool new items.
My suggestion would be to add things that are mainly +(casting stat) and +spell slots of varying levels, maybe with a save or skill bonus of some kind or on-use ability that is flavorful and useful. For high end items, the runic property could be added, as many high end items are. Shaman is easy because its casting stat is WIS so you can even just let them use existing druid items just by putting shaman spell slots and usable by: shaman on it. FvS is a bit harder because they're CHA-based and adding CHA on existing cleric items may throw off the balance of them.
If necessary this thread could become a suggestion thread for these items, as has been done in the past.
Thanks for reading.
Shaman and FvS especially have no spell slot items, equivalent to the druid garland or the divine daidem. They dont have staffs, or robes, or amulets or anything that might help them become better spellcasters compared to established classes. It feels especially bad since the established spellcasting classes just got a slew of cool new items.
My suggestion would be to add things that are mainly +(casting stat) and +spell slots of varying levels, maybe with a save or skill bonus of some kind or on-use ability that is flavorful and useful. For high end items, the runic property could be added, as many high end items are. Shaman is easy because its casting stat is WIS so you can even just let them use existing druid items just by putting shaman spell slots and usable by: shaman on it. FvS is a bit harder because they're CHA-based and adding CHA on existing cleric items may throw off the balance of them.
If necessary this thread could become a suggestion thread for these items, as has been done in the past.
Thanks for reading.
Re: Gear for Shaman/FvS/new classes
I would also like to see many weapons expanded to be usable by some of the new classes, for example, I have a longsword that requires Blackguard, Fighter or Lawful Evil, but such a weapon could reasonably be expanded to account for the new Hexblade class, given how it funtions. A lot of these new classes are wonderful as far as outright abilities, but they're severely lacking in the equipment phase.
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Re: Gear for Shaman/FvS/new classes
+1, having just leveled a shaman and a favored soul I've found that there really isn't much worthwhile gear to pursue - to the point that I never invested into craft skills from a lack of direction on what crafting would be useful.
"I don't believe in fairies!" - Harry Dresden, the Dresden Files
Re: Gear for Shaman/FvS/new classes
For my sham, I've just.. stuck to armour of immolation, and personal enchanted items. It would be cool though if there was gear that catered towards it, or if some of the existing - like some druid as was suggested - items just had shaman added etc.
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Re: Gear for Shaman/FvS/new classes
This is on my to do list for all 5 new classes.
You've done it [Garrbear], you've kicked the winemom nest. -Redacted
Re: Gear for Shaman/FvS/new classes
Some stat gear for swashbucklers would be nice.
It's a tristat mundane, quadstat if you're really trying to maximize your damage.
Potentially some pieces with a penalty to Hide/Move Silently or non-evil restriction to reduce (but not totally remove) the already pretty high synergy between Assassin/Swashbuckler gearing.
It's a tristat mundane, quadstat if you're really trying to maximize your damage.
Potentially some pieces with a penalty to Hide/Move Silently or non-evil restriction to reduce (but not totally remove) the already pretty high synergy between Assassin/Swashbuckler gearing.