Subdual and edged weapons/spells

Moderators: Active Admins, Forum Moderators, Active DMs, Contributors, Area Developers, Artist/Animator, Suggestion Moderators

Locked
notnow
Posts: 16
Joined: Sat Aug 03, 2019 6:01 am

Subdual and edged weapons/spells

Post by notnow »

Open subdual as a standard combat ability no matter the mode of attack: edged/spells/summons.

If you want to maintain the flavor of having blunt weapons being better at knocking someone out have edged weapons drop character to 0 hp and start bleed out script on death.

The rp upside to being able to talk to someone before death in pvp is huge. You can set expectations ask to rob them off a specific item, bargain for life, make agreements on further pvp.

Also add -die so you can choose to just die and Skip gloating.
User avatar
Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4787
Joined: Tue Sep 09, 2014 7:13 pm

Re: Subdual and edged weapons/spells

Post by Irongron »

I think this might work, and really I misjudged the impact of introducing subdual, fearing the whole server would immediately start brawling. Might be nice to open it up now.

Approved.
User avatar
The GrumpyCat
Dungeon Master
Dungeon Master
Posts: 7111
Joined: Sun Jan 18, 2015 5:47 pm

Re: Subdual and edged weapons/spells

Post by The GrumpyCat »

This is actually complete now, come to think of it, with the new Subdual situation. Moving to complete.
This too shall pass.

(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)
Locked