AstralUniverse wrote: ↑Mon Jun 29, 2020 1:25 pm
D&D in all of its iterations and PC games has always been filled with math.
See, this is why 5e is so popular and has drawn in more new players than any other edition. Need an attack roll? Prof. Bonus + Modifier. What's your Prof. Bonus? It goes up every 4 levels. Sure, there's math in every iteration of D&D, but normally the equations you're doing are: 1) Simple; 2) Recycled and reused throughout several different features, and not bloated by feats of data processing. 3e is no different. NWN is no different.
Every ability has different scaling than the other.
If you look at everything in base NWN, most things honestly don't scale at all. You don't have to wait until a certain level for Expertise to gain certain ranks of AC or for KD's cooldown to scale downwards so you can use it more often - you just have those abilities and can use them as you please. The only thing that really "scales" in the traditional sense of the word is BAB (which is, again, a formula shared between groups of classes), and spell potency (which is normally "Xd6 per caster level, up to Y," and Y is usually 20). Things that have "different scaling" in the weird sense of the word are class milestones, but even that's arguable as class features typically get added to your character sheet every two or three levels - Casters unlock higher tier spell circles every odd level up to 17, Rogues gain Sneaky Stab Die every odd level, Monks are a ceaseless train of free feats every three levels, et cetera. And if something happens to break the pattern that I can't think about for whatever reason, I guarantee you the devs for NWN at the very least didn't spit some mathematical gobbledegook into your face to force you to guess at what it did and when it could do it - they'd just plainly tell you, "Hey, this does this at level X, and this at level Y, and this at level Z."
There is commonality and consistency in every class's design, below the surface. Because the game was designed around a level 20 cap. Arelith is not designed for the level 20 cap. It's designed for a level 30 cap. Which is probably why our custom classes have such incongruous math to the base game classes. Not only that, but with how Arelith designs some of its features, it demands that you reach certain criteria and certain numbers for a feature or investment to be worth using literally at all. If you don't have at least 11 Hexblade levels, you should have zero. If you don't reach 20 BAB, don't bother with Parry.
If you dont wanna deal with that, sure - preset builds from discord are just there for you.
I'm torn as to whether I think this is a harmful mentality to present to other people, or just plain silly. "If it's hard, just let other people do it!" Okay, but what if I enjoy the agency and familiarity that comes with making your own class spread, or--ugh god okay I'm going to go with this just being silly, I can't even muster the energy to explain to you why building your own class makes for an easier and more enjoyable experience compared to relying on someone else to do the thinking for you. I've done it both ways and doing it yourself is just better. What you're saying is just discouraging people from even trying, and that should not be the objective. Base NWN is straightforward and approachable. Arelith math has hidden needles in my otherwise normal and sensible number soup.
Do you want to actually get better at the game and it's math and builds? then it requires a further time investment in learning them and trying them out on pgcc when you try to build them yourself.
Yeah dude, that's the reason why I made this thread: I don't think "git gud" is a fair expectation because I don't think random number memorization should be required to this extent just for the privilege of functioning within the game. I've paid my pound of flesh to the PGCC. I've done my years of time on the wikis, both the old and new testaments. I know how to build a character. Memorizing all the new nonsense doesn't help you "get better at the game," it just makes you more tolerant to masochism.
After making my opening post, I had a full five-minute struggle with my husband - who has been on this server for like 8 years or something and is better than me in every way (at character building, and nothing else) - and the two of us really, genuinely tried our damnedest to remember and go through the GMW enhancement calculation off the top of our heads. I forgot that there was even a point in that equation where you had to divide numbers. Both of us got a different result in the end. Then as I was going to sleep I remembered something about scrolls not being affected by the change? It's just a god damn mess that could very easily and entirely be avoided by cutting out the GMW equation write-up entirely to instead just listing the levels at which the enhancement bonus increases. I can memorize numbers just fine. I don't know what the sam hell is going on with anything else though. These days I find I'm tabbing out of the game in the middle of PvE or RP to double-check the wiki and the update notes way too often. I've had to delete characters halfway through their lifespan because I misunderstood what levels I needed to take to reach certain milestones, easy mistakes which rendered the build irredeemably flawed, and rather than figured out a fix on the fly it was better to just go back to the drawing board. Of course, I haven't gone back to the drawing board, because I don't hate myself enough to go through that agony again. All the nonsense that's bloated the systems in-game are just adding an artificial layer of difficulty to slog through.
Baron Saturday wrote:It adds a bit of mystery and suspense to the game when I have to actually spend significant time with another character to know what they are capable of.
I'd find it easier to agree with you if I ever actually saw any of these new classes in the wild. From what I see, very few people have given them a good try. And I'm tempted to think there's a correlation between the convoluted math and the low amount of players attempting to build with them.
I liked the mystery back when I first started playing the game and was still learning all the different class cues. Call me a metagamer if you want, but there's still a rush of excitement every time I feel like I've confidently pegged someone else's class spread. "Look at me, knowing things, I'm such a clever girl." But there's no alluring sense of mysticism when you use an ability and it doesn't do what you think it did. You don't feel excitement when you reach 15 ranks of Parry and you unequip your dinky little shield only to realize that your AC went down, not up. It doesn't feel good when you use -assassinate for the first time and then confusedly check the wiki to realize it isn't going to do you much good for at least another 6 or 7 levels, and will never be as good as you thought it would be. I don't want to know a thing about the people I'm playing with - the less I know the better. But after studying the wiki for over an hour while putting together the roadmap for a build, I at least want to know what I can do.