The Little Things bug thread - V2
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Re: The Little Things bug thread - V2
"You succeed in attempting to create a new production."
The syntax here is all over the place. You would have to be very, very bad at something to fail at even making an attempt.
"You have succeeded in creating a new production." is all that is required here.
Conversely, "Your attempt at creating a new production has succeeded." is also technically accurate even if cumbersome.
The syntax here is all over the place. You would have to be very, very bad at something to fail at even making an attempt.
"You have succeeded in creating a new production." is all that is required here.
Conversely, "Your attempt at creating a new production has succeeded." is also technically accurate even if cumbersome.
Last edited by Batrachophrenoboocosmomachia on Fri Aug 21, 2020 6:26 pm, edited 1 time in total.
Reason: This always irked me too! Corrections made and in the pipeline.
Reason: This always irked me too! Corrections made and in the pipeline.
Re: The Little Things bug thread - V2
As of this moment, Badou F in Sibayad does not offer banking, at least to me.
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Re: The Little Things bug thread - V2
EDIT: moved to its own thread because there are a few more bugs I found.
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Re: The Little Things bug thread - V2
Deep Imaskari are not able to enter the game world post creation.
Also the Shadow Door at Wharftown sends you the OOC portal area, rather than the Shadow Plane.
Also the Shadow Door at Wharftown sends you the OOC portal area, rather than the Shadow Plane.
Re: The Little Things bug thread - V2
After July 5 patch, one can no longer toggle -naturalwalk while stealthed to toggle class speed bonus off or on.
I understand there was some sort of fix to some -alwayswalk exploit??? But stealthers shouldn't have to leave stealth to toggle -naturalwalk.
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July 5 patch note:
From Ærgnist:
It's no longer possible to exploit -alwayswalk to run while in stealth mode.
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I understand there was some sort of fix to some -alwayswalk exploit??? But stealthers shouldn't have to leave stealth to toggle -naturalwalk.
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July 5 patch note:
From Ærgnist:
It's no longer possible to exploit -alwayswalk to run while in stealth mode.
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Re: The Little Things bug thread - V2
Caravans consider Svirfneblin as monsters and won't let them travel this way. I think I tried from Guldorand, if it's just the one that does it.
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Re: The Little Things bug thread - V2
In the Gap of Aeons (Cave of the Cyclops), one of the ore deposits by top right exit in inaccessible. You cannot mine or cast on it but you can cast area spells around it to get the ore.
Thank you,
-S
Thank you,
-S
Played; Echo Hemlocke-Ralkai, Joshua Colt, Namil Evanara, Elanor Shortwick, Sawyer Brook, Kaylessa Dree, Sines Oliver Selakiir, Birgitta Birdie Swordhill, Bella Weartherbee, Arael Laceflower, Corbin, Rupert Silveroak, Hadi, H'larr Twins, and others.
Re: The Little Things bug thread - V2
In the Brog temple there is a series of Divine Traps on the floor in front of the Statue of Moradin. If these traps are triggered, I walked over them, the Statue of Moradin is killed and the corpse of the Statue of Moradin falls to the ground in fatal repost.
I suspect this will cause many Dwarves to question their faith and perhaps whether the halls are cursed. So, I wrestle with continuing to do this to poor Moradin's avatar ...
I suspect this will cause many Dwarves to question their faith and perhaps whether the halls are cursed. So, I wrestle with continuing to do this to poor Moradin's avatar ...
Re: The Little Things bug thread - V2
Since few days, going into Nomad ends up a forever loading screen.
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Re: The Little Things bug thread - V2
The trident is listed as a X2 crit range, but it crits for X3.
Stats of the weapon:
Damage on a crit:
Although surely there are more important things to work on. I mean tridents are not the strongest base weapons and all that. No doubt these smaller things can wait *cough*.
Stats of the weapon:
Damage on a crit:
Although surely there are more important things to work on. I mean tridents are not the strongest base weapons and all that. No doubt these smaller things can wait *cough*.
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Re: The Little Things bug thread - V2
Should be Sergeant's not Sargeants.
Re: The Little Things bug thread - V2
Bendir Dale (Earthkin Village), Altar of the Green Sister next to the Earthkin portal not useable.
[Berry / Jo / (Myxi) / Iolite / others]
Re: The Little Things bug thread - V2
Arelith - Surface requires sync everytime. And even after syncing, you enter in game and home screen shows up, and you can't close it or game will be closed. So it's not playable there. I don't know if it's a bug or an update issue, or maybe an update you're working on. Its started today by the afternoon. Others servers (Underdark, Distant, Cordor) works fine as usual.
Re: The Little Things bug thread - V2
Crafting:
Bulk Aventurine has wrong title -> Bulk Adventurine
as the required gems are correctly shown x/10 Raw Gem (Aventurine)
Bulk Aventurine has wrong title -> Bulk Adventurine
as the required gems are correctly shown x/10 Raw Gem (Aventurine)
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Re: The Little Things bug thread - V2
You need to turn hide 'second story tiles' off in game options I think. Then you'll see the top half.medicarwen wrote: ↑Fri Aug 14, 2020 2:03 pmSkal (Dun Umra) Skaljard Village.
flying objects in top of armoury.
Re: The Little Things bug thread - V2
That's right, and it really is crucial. I tried to convince Beamdog to turn it off by default, but no luck yet (now they have this keyholing thing there is even less reason to keep it).
Every player should turn off 'Hide Second Story' tiles, I even mention it in the entry area.
Re: The Little Things bug thread - V2
Irongron wrote: ↑Fri Aug 14, 2020 8:48 pmThat's right, and it really is crucial. I tried to convince Beamdog to turn it off by default, but no luck yet (now they have this keyholing thing there is even less reason to keep it).
Every player should turn off 'Hide Second Story' tiles, I even mention it in the entry area.
Can you put tips like that on loading screens? Or is that not possible yet.
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Re: The Little Things bug thread - V2
In Almshouse in Cordor, there is a dwarf woman NPC that is listed as human when you look at her. I'm not sure if this is a mistake or if this is just a very short, robust human woman. Its very confusing.
Thank you,
-S
Thank you,
-S
Played; Echo Hemlocke-Ralkai, Joshua Colt, Namil Evanara, Elanor Shortwick, Sawyer Brook, Kaylessa Dree, Sines Oliver Selakiir, Birgitta Birdie Swordhill, Bella Weartherbee, Arael Laceflower, Corbin, Rupert Silveroak, Hadi, H'larr Twins, and others.
Re: The Little Things bug thread - V2
Missing map pin in Lowerdark Caverns
Can provide more context if needed just avoiding spoilers.
Can provide more context if needed just avoiding spoilers.
Re: The Little Things bug thread - V2
Bendir Dale (Trader's Route) North of Tungston Turret, following path of signs to Greyhammer.
The waypoints that are the destinations of transition triggers leaving the territory northward, place you INSIDE the transition trigger of the destination.
What this means is... if you are 'drivving' your character with the forward keyboard button... as soon as you move in the new territory, you TRIGGER the transition to send you back from whence you came.
The waypoints need to be pushed a SMIDGE further away from the transitions.
This is especially problematic with familiars/animalcompanions/summons in tow.
The waypoints that are the destinations of transition triggers leaving the territory northward, place you INSIDE the transition trigger of the destination.
What this means is... if you are 'drivving' your character with the forward keyboard button... as soon as you move in the new territory, you TRIGGER the transition to send you back from whence you came.
The waypoints need to be pushed a SMIDGE further away from the transitions.
This is especially problematic with familiars/animalcompanions/summons in tow.
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Re: The Little Things bug thread - V2
Just noticed, the PGCC - for all its wonder - is missing all things padded, leather, and hide. It would be neat if these could be added to a vendor.
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Re: The Little Things bug thread - V2
When adding a +4 permanent essense to a Dale Sword - I get no firey effect on the weapon.
Re: The Little Things bug thread - V2
Did you apply 1d4 damage bonus via enchantment before adding +4? If yes, that is the reason.goblinhero wrote: ↑Fri Oct 02, 2020 4:10 pmWhen adding a +4 permanent essense to a Dale Sword - I get no firey effect on the weapon.
Edited for grammar to make it worse, probably.