Herbalism and weight.
Moderators: Active Admins, Active DMs, Forum Moderators
-
- Posts: 395
- Joined: Wed Oct 31, 2018 9:28 pm
Herbalism and weight.
As a current herbalist, I am going to argue;
Weights on (almost?) anything from plants etc, Should be 0.0 weight.
Argument:
-0.1 is often to much, Like berries, silk, nuts, flowers.
-Herbalists got a lot of ingredients and storage fills up fast, This would decrease the burden and let them carry them.
-No need/lesser need for us to want a herb-bag.
-I would love you.
On that note: using 5lbs of rock salt is deadly.
Weights on (almost?) anything from plants etc, Should be 0.0 weight.
Argument:
-0.1 is often to much, Like berries, silk, nuts, flowers.
-Herbalists got a lot of ingredients and storage fills up fast, This would decrease the burden and let them carry them.
-No need/lesser need for us to want a herb-bag.
-I would love you.
On that note: using 5lbs of rock salt is deadly.
(>^.^)>) * * * *<(^.^<) <-Magic missles and shield spell.
Re: Herbalism and weight.
I feel like this can be fixed by game economics to an extent. Herbalists need storage space.
If storage is difficult to come by on Arelith, the price of potions should be higher.
If storage is difficult to come by on Arelith, the price of potions should be higher.
-
- Posts: 1367
- Joined: Tue Nov 19, 2019 7:10 am
Re: Herbalism and weight.
There is a solution soon to come.
Re: Herbalism and weight.
No one dictates the price of player-sold potions but the market. People are only willing to pay so much for potions - In a lot of circumstances, you set the price too high they either can't or won't buy them and simply find an alternative. For example... God, I tried making a Herbalist character on Skal, only to find that no one could be bothered by Heal potions unless I sold them at a fraction of what I could make on the mainland.Illudran wrote: Thu Aug 13, 2020 7:19 am I feel like this can be fixed by game economics to an extent. Herbalists need storage space.
If storage is difficult to come by on Arelith, the price of potions should be higher.
Flower Power wrote: Sun Jun 18, 2023 10:53 pmYou say this, but being MILDLY MEAN to people is treated like a war crime on Arelith.
Re: Herbalism and weight.
I agree. What I'm saying is that it is what it is.AskRyze wrote: Thu Aug 13, 2020 9:00 pmNo one dictates the price of player-sold potions but the market. People are only willing to pay so much for potions - In a lot of circumstances, you set the price too high they either can't or won't buy them and simply find an alternative.Illudran wrote: Thu Aug 13, 2020 7:19 am I feel like this can be fixed by game economics to an extent. Herbalists need storage space.
If storage is difficult to come by on Arelith, the price of potions should be higher.
If herbal components weigh too much, charge more for potions.
On the Skaljard herbalism front, my experience is really flakey.For example... God, I tried making a Herbalist character on Skal, only to find that no one could be bothered by Heal potions unless I sold them at a fraction of what I could make on the mainland.
I charge 150-200 gp per barkskin potion.
I do it because I have to. That's just how the economics work out.
A glass bottle is worth 100 gp IMO. Glass is heavy and you have to run around carrying a lot of weight to make it. Of course that is what fire giant strength potions are for.
Spider silk is worth 100-200 gp.
Hardwood is heavy, too. And there aren't a lot of trees on Skaljard.
Some people argue with me and say they can get it for cheaper from NPCs that are a long run away. They say this is a ripoff. Okay, go do that.
Some people clear out my entire stock when I'm charging 200 gp per potion. They think they're getting some awesome deal.
To each their own. I produce enough potions to feed the people who clear out my stock when they see prices of 150-200 gp. The people who think paying that is crazy when certain far-off NPCs charge gold value for them run off and pay 84 gp instead. But they spend less time adventuring as a consequence.
Re: Herbalism and weight.
A level 5, 10, even level 15 character isn't going to get anywhere near the value out of a heal potion that a level 30 player does.
The competition for all of the work to make 2-3 healing potions is ~4 healing kits + 3 turns for a typical level 15 player.
Even at level 15, as long as the worst boss on the island can't do more than 40-50 damage per turn, healing kits are going to be viable competition for healing potions. And the priest sells them for 43 gold or whatever low price it is.
A heal potion ought to be worth thousands given the work it takes to make it. But no character is going to derive that kind of value at level 15.
The competition for all of the work to make 2-3 healing potions is ~4 healing kits + 3 turns for a typical level 15 player.
Even at level 15, as long as the worst boss on the island can't do more than 40-50 damage per turn, healing kits are going to be viable competition for healing potions. And the priest sells them for 43 gold or whatever low price it is.
A heal potion ought to be worth thousands given the work it takes to make it. But no character is going to derive that kind of value at level 15.
-
- Arelith Gold Supporter
- Posts: 49
- Joined: Sun Jul 14, 2019 4:32 pm
Re: Herbalism and weight.
Good to hear there's a solution coming
might it be a bag? afterall, wisewomen used to pick herbs and put them in a bag when travelling.

might it be a bag? afterall, wisewomen used to pick herbs and put them in a bag when travelling.
-
- Arelith Platinum Supporter
- Posts: 1657
- Joined: Mon May 14, 2018 9:14 am
- Location: Mechanics Dungeon
Re: Herbalism and weight.
The "solution" has been in place for a while now. But it is postponed because there's an even better update coming!
For you, the day Kenji overhauled your class was the most important day of your life.
But for me, it was Tuesday. To-do list
Re: Herbalism and weight.
yeah man.. you're getting a cool play to keep your weeds, man... cool place to keep your weeds!Kenji wrote: Sat Aug 15, 2020 8:22 am The "solution" has been in place for a while now. But it is postponed because there's an even better update coming!
-Unit of beauty required to launch one ship = 1 milihelen
-
- Posts: 3119
- Joined: Sun Dec 15, 2019 2:54 pm
Re: Herbalism and weight.
Pretty much this.Illudran wrote: Sat Aug 15, 2020 3:03 am A level 5, 10, even level 15 character isn't going to get anywhere near the value out of a heal potion that a level 30 player does.
The competition for all of the work to make 2-3 healing potions is ~4 healing kits + 3 turns for a typical level 15 player.
Even at level 15, as long as the worst boss on the island can't do more than 40-50 damage per turn, healing kits are going to be viable competition for healing potions. And the priest sells them for 43 gold or whatever low price it is.
A heal potion ought to be worth thousands given the work it takes to make it. But no character is going to derive that kind of value at level 15.
I play a herbalist and I find myself in a weird situation.
Serious wounds are very easy to make points-wise but they need bottles which cost 100-200 or heavy as hell. I never tried to sell them to PCs because they worth about 100+ to peddlers and what PC can match that?
Critical wounds are easy to make but cost 5.4 points per potion. That's a lot but I rather have this than having harder ingredients. They worth max value to peddlers because the item CL is 12 so I look at my 100 healing draughts and I cant think of any scenario where I get 40k for them through PCs except if I'm intentionally losing income to promote RP, which is unrelated.
Heal potions are in a good spot I think. Maybe their DC should be increased because people who max herbalism make them very fast later on. Their ingredients are kinda common and not hard to reach, at least on the surface.
Healing kits +10... There's no npc for that so they can be found in really high prices, but it's always going to have a market and worth making at least for personal use. Their DC is 14 points higher than Heal potion, which is puzzling.
So to conclude, the PC market for healing potions is lame, except Heal and healing kits +10.
KriegEternal wrote:Their really missing mords and some minor flavor things.