Fighter update ruins forging market

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Tathkar Eisgrim
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Re: Fighter update ruins forging market

Post by Tathkar Eisgrim »

dragoneyeIIVX wrote:In the hands of a 20th level fighter, you could also put Keen on a bronze weapon, and then you'd have a +4 dmg/+4ab keen weapon, if you did nothing else to it. That's why the fighter buff is so useful - you can make something that's mechanically useless, actually pretty decent.

Though I'm sure enchanters are having a BALL right now, trying to make stuff for fighters. Which, really, is a bit sad. I'd love to see fighters have their own ability to make amazing gear - but it's hardly an "issue" - there's so much else that's going on/being updated.
I think this is part of the greater picture.

This fighter buff benefits enchanters.
enchanters offer permanent long term benefits to their customers.
Smith creations operate in a narrow window of benefit (gathering time + creation time & investment cost of smith) and they become obsolete as the customer grows.

Obviously their is risk and cost for both enchanters & smiths which makes their time roughly equal - but why does it feel more rewarding to be an enchanter than a smith?
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Re: Fighter update ruins forging market

Post by What_Evil_Lurks »

Enchanting costs XP is a good enough reason for me. Enchanters are some hard souls.

As to an actual suggestion; something along the lines of more ranks in smithing lowers the cost, and cost alone, of enchanting weapons?
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Re: Fighter update ruins forging market

Post by CookieMonster »

Actually,

You could have +1d4, +1d4, +1d4 and Keen on a bronze weapon with a temp 1d6 essence put on top of that.

But something people are forgetting is that Bronze has almost a 15% chance to get damaged in battle compared to the 5% chance of other metals. Not to mention it only has 15-20 points.. You can quite literally destroy a suite of extremely enchanted bronze armour and weapons in a single grinding session if you didn't hit a forge half way through.
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Ecstatic
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Re: Fighter update ruins forging market

Post by Ecstatic »

Nope, that's not accurate.

I've run characters that melee full time in enchanted bronze full kit, and it has taken a couple months of fairly solid play and near criminal neglect of repairs to even come close to imperiling one item of four (shield, helmet, armor, weapon).
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IndifferentPerson
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Re: Fighter update ruins forging market

Post by IndifferentPerson »

Item damage decreases proportionally with the item cost increasing.
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Re: Fighter update ruins forging market

Post by jp.ping14 »

I think the loot matrix "economy" will be affected the most. Usually, mundanes (majority of which are fighters) do dungeon raids and are excited about the content of each chest. +2 Armours are very handy and could even substitute an adamantine armor simply because these things could survive the basin with respectable odds.

EDIT: The current fighter updates makes them semi reliant on spellcasters, namely enchanters/enchantresses. Would really like to see more of a fighter producing unique arms and armours. My suggestion before was lost in the previous forum though.

But we shall see. For now, sit back, relax, and enjoy how things work out.

ANOTHER EDIT:

Found the old forums.
Bane Weapons:
Enabling 1d2, 1d4, 1d6, etc racial specific damage addition to a weapon.
The crafting option is limited and scales with mundane levels, higher the level, better crafting options are available.
Weapon made is tied to item level restriction to avoid "en masse" production and giving out to low levels.
"Bane" property scales with weapon size, the bigger the weapon is, the better damage cap it gets to off-set the possible of inventory hogging of small weapon users.
Odds of success will be scaled depending on the weapon trying to be improved.
Successfully enchanted weapon will give off the red glowing visual effect


Additional Crafting Menu:
Mundanes can add a feat to their equipments (Blinding Speed to Boots, Self-Concealment I and II to Shield, Improved Whirlwind Attack on Belts, Oath of Wrath on Bracers, Inspire Courage on Cloaks, Rallying Cry on Helms, and Perfect Health on Armours)
Availability of the crafting for each feat will be tied to the Mundane Class level.
Odds of success will be scaled appropriately depending on the material of the original equipment and the "strength" of the additional feat.
Epic feats included in the crafting will be available at a much later level of the mundane, and will probably be at around 20+.
Level restriction on the item will also be applied depending on the strength of the property added.
My suggestion before.
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The Man of the Moon
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Re: Fighter update ruins forging market

Post by The Man of the Moon »

CookieMonster wrote:Actually,

You could have +1d4, +1d4, +1d4 and Keen on a bronze weapon with a temp 1d6 essence put on top of that.

But something people are forgetting is that Bronze has almost a 15% chance to get damaged in battle compared to the 5% chance of other metals. Not to mention it only has 15-20 points.. You can quite literally destroy a suite of extremely enchanted bronze armour and weapons in a single grinding session if you didn't hit a forge half way through.

I am playing a level 27 warrior dressed in bronze and after a week playing hard with him, I haven't even reduced to half the resistance of my bronze gear... that by the way, still easy to repair with his current enchants. I can't see any disadvantage there.

About the damage... From where are coming those three +1d4? As far as I know you could only place one massive critical enchanted for 1d4 once...

A medium bronze weapon can be enchanted and given essence for:
  • Keen (enchant)
    +1d4 massive critical (enchant)
    +1 str (enchant, that with another additional str will give another +1 dmg)
    +4 elemental X damage (permanent essence)
    +1d6 eleemntal Y damage (temporary essence)


If I am missing something, I would be grateful for the information :)
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b a t t l e
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Re: Fighter update ruins forging market

Post by b a t t l e »

Oh man.
You're not using rainbow weapons?
Ignore 1d4 massive criticals, that's terrible. Find an enchanter, get them to whip you up a sword with 1d4 elemental damage of as many types they can muster, and keen. I'm pretty sure you can then slap an essence on it but someone else should probably chime in before you do so.
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The Man of the Moon
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Re: Fighter update ruins forging market

Post by The Man of the Moon »

b a t t l e wrote:Oh man.
You're not using rainbow weapons?
Ignore 1d4 massive criticals, that's terrible. Find an enchanter, get them to whip you up a sword with 1d4 elemental damage of as many types they can muster, and keen. I'm pretty sure you can then slap an essence on it but someone else should probably chime in before you do so.
LMAO... I though or someone told me that a certain damage enchanted was replacing anyother already setted...

O_o

So... well :oops:
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Re: Fighter update ruins forging market

Post by rat0a »

Moon: you missing the Vampiric Regeneration in there lol


Can you stack elemental 1d4 damage? I thought you can't
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Nitro
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Re: Fighter update ruins forging market

Post by Nitro »

You can with basin enchantments, most monks run around with rainbow gloves these days.
rat0a
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Re: Fighter update ruins forging market

Post by rat0a »

The problem with that is that it beat the purpose on spending less on gear

For a do it yourself it will be hard so yes you need an enchanter.

Massive Critical just like the feat Over whelming critical will work the problem is you don't see the damage at the combat window.

Also there are certain monsters that are immune to X elemental damage

Then again you can have several weapons, be a walking armory.....works for me
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Mayonnaise
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Re: Fighter update ruins forging market

Post by Mayonnaise »

Essences override basin damage. At least they did about two years ago, when I tried adding a fire to my enchanted damage weapon.
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Re: Fighter update ruins forging market

Post by b a t t l e »

Maybe you need to start with the essence on? I absolutely have a monk somewhere with 1 ab/1d6 essence/1d4-stacks gloves, but I'll be damned if I can remember how it was done.
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Re: Fighter update ruins forging market

Post by God In Action »

Yep, apply essence first, then basin bonuses.
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Re: Fighter update ruins forging market

Post by rat0a »

That will make it even harder then because you need to apply the Keen first then whatever permanent essence you favor [1d6 or +4] and then after that 1 or 2 basin 1d4 elemental damage?

I don't see it happening with everybody, the cost will be too much and the risk too high
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b a t t l e
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Re: Fighter update ruins forging market

Post by b a t t l e »

People pay enchanters to spam keen on masterly damask weapons, dropping a couple 1d4s on a +4 fire bronze scimitar is nothing in comparison.
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Re: Fighter update ruins forging market

Post by rat0a »

Problem is you need to spend gold on essences too

Anyway this is not the thread to discuss that
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Re: Fighter update ruins forging market

Post by IndifferentPerson »

I have PTSD from Rainbow Gloves in FL already. Dear Lord, find other stats to put into your weaponry!
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Re: Fighter update ruins forging market

Post by b a t t l e »

+to hit and +damage are objectively the best things to put on weapons, is the problem. Everything else is cool or thematically interesting but for pure warriors specifically, cool and interesting loses out to 'kill faster, live longer'

Now, if Vamp Regen worked
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Re: Fighter update ruins forging market

Post by Nitro »

Now, if Vamp Regen worked
Well, it does work, it's just that noone knows how it works.
From the wiki:
Vampiric regeneration does not always function, but no pattern has been found in the (scattered) times it does not function.
Also, from the talk page, it appears vamp regen can stack with itself:
It appears that two vampiric regeneration properties can trigger on the same hit, so it effectively stacks. Just remember that the item property doesn't trigger for every hit, so even with two properties, you might see only one vampiric regeneration message after a hit. --The Krit 19:52, 28 May 2008 (UTC)
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