Halfbreed camp gate bashing
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Halfbreed camp gate bashing
Seriously, this plus none halfbreeds owning residence in the camp. The guard will only let half orcs in, but will sit there and watch people bash the gates? To access the portal and quarters through what? An oversight? Kinda tired and f bashing people for this awkward situation. Tell that guard to guard please.

Re: Halfbreed camp gate bashing
The guards in any settlement, location or city never guard unless possessed by a DM. Report this behavior to the DMs for players ignoring NPCs.
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Re: Halfbreed camp gate bashing
If you can bash people will bash and I'm not sure it's against the rules to ignore an NPC guard . It's probably bad form, sure, but actually against the rules? That seems grey area.
Maybe the gate should just be made a non-bashable fixture.
Maybe the gate should just be made a non-bashable fixture.
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Re: Halfbreed camp gate bashing
Ignoring an NPC guard is along the similar precedent of UDers wantonly killing NPCs. NPCs are representative, not literal. An UDer can't walk around Cordor if there's no PC guard present.Gouge Away wrote: Sat Sep 05, 2020 3:05 am If you can bash people will bash and I'm not sure it's against the rules to ignore an NPC guard . It's probably bad form, sure, but actually against the rules? That seems grey area.
Maybe the gate should just be made a non-bashable fixture.
Similar principle. It's not a grey area. Our rules just lack explicit wording to avoid inevitable rules lawyering and promote DM discretion.
This incident is a breach and reportable.
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Re: Halfbreed camp gate bashing
It's report-able, but don't expect it to stop in excess because NPC guards to do the work of PC enforcement, is what I've been told.
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Re: Halfbreed camp gate bashing
I do get the point with the Cordor Guard but a single named, seated half-orc NPC with a couple of dogs doesn't scream "representing an elite fighting force". Bashers will look at that gate the same way they look at the toll collector's outside Cordor, just a nuisance. I think it would be better just to make it solid unless there's some compelling reason it isn't (like promoting PC guards etc.)
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Re: Halfbreed camp gate bashing
I dont really think it's reportable in this particular case but be my guest. I happen to be one of those people who cast darkness and one-shot the gate with a spell without killing the NPC (should I be killing the NPC too then? would that make more sense to you?).
Also, these quarters can be made to respect race. There's probably a reason they dont, and can be owned by anyone.
Also, these quarters can be made to respect race. There's probably a reason they dont, and can be owned by anyone.
KriegEternal wrote:Their really missing mords and some minor flavor things.
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Re: Halfbreed camp gate bashing
But the NPC still sees the darkness being cast and that the gate is gone afterwards.
You don't know what the NPC would do, how strong it is, if it has backup, it doesn't seem right.
You don't know what the NPC would do, how strong it is, if it has backup, it doesn't seem right.
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Re: Halfbreed camp gate bashing
And yet, the gate is breakable by multiple means, the guard has no backup (at least that much can be concluded ICly), the quarters are legit for anybody and people have been breaching that place for long while. Maybe just more people figured that our recently and something should be done about it, ICly or by the place's design.
I just dont get the problem, to be honest. It's not a busy hub with a lot of going-ons that are affected by something like that, if anything, it's just a bunch of people making a place more accessible through IC ways.
I just dont get the problem, to be honest. It's not a busy hub with a lot of going-ons that are affected by something like that, if anything, it's just a bunch of people making a place more accessible through IC ways.
KriegEternal wrote:Their really missing mords and some minor flavor things.
Re: Halfbreed camp gate bashing
This seems to be in bad form, at the very least. Especially other races forcefully bashing the gate in order to take away quarters from a race-specific settlement. The Horde is quite obviously meant to be a half-orc encampment, just bashing down the gate and taking one of the quarters for yourself ignores RP, because you're ignoring all of the NPCs in the camp who wouldn't allow you to do such a thing, and excusing your actions through mechanical oversights. You would undoubtedly be evicted to make space for actual half-orcs which the camp obviously favors.
I'd love if something could be done about this, half-orcs are close to my heart and I'd like to see them thrive as a race some day, things like these are a major hurdle when it comes to that.
I'd love if something could be done about this, half-orcs are close to my heart and I'd like to see them thrive as a race some day, things like these are a major hurdle when it comes to that.
Re: Halfbreed camp gate bashing
There's even noncombat skill checks in conversation with the guard to get inside as a non halfbreed, the DC on them isn't even particularly high. Bashing the gate is far from the only way to get inside.
And thats a good thing I reckon because attempts at making an orcoid-only faction there always peter out because of a lack of population and traffic in the area.
And thats a good thing I reckon because attempts at making an orcoid-only faction there always peter out because of a lack of population and traffic in the area.
Re: Halfbreed camp gate bashing
Thanks folks. 99 percent of the time when caught these PCs will log immediately, run away with no rp, etc. Making even bashing them hard to do while following rules. Truly hope something happens. I gave up my quarter out of sheer frustration and just how lame the situation had become. As these same PC immediately complain after. Thanks for the feedback.

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Re: Halfbreed camp gate bashing
Every time you see someone do it, pop a quick report to the DMs. It doesn't have to be Shakespeare, just time, date, name, and that they bashed the gate, ignoring the NPC guard. Once enough reports pile up, the ban hammer will start swinging.Oshido wrote: Sat Sep 05, 2020 12:47 pm Thanks folks. 99 percent of the time when caught these PCs will log immediately, run away with no rp, etc. Making even bashing them hard to do while following rules. Truly hope something happens. I gave up my quarter out of sheer frustration and just how lame the situation had become. As these same PC immediately complain after. Thanks for the feedback.
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Re: Halfbreed camp gate bashing
Funny you say that because I actually tried to interact with you once when you were standing seemingly afk in the middle of the camp. Other times, its always empty. I'd be looking forward to RP with someone about the gate but that just isnt going to happen after this thread.Oshido wrote: Sat Sep 05, 2020 12:47 pm Thanks folks. 99 percent of the time when caught these PCs will log immediately, run away with no rp, etc. Making even bashing them hard to do while following rules. Truly hope something happens. I gave up my quarter out of sheer frustration and just how lame the situation had become. As these same PC immediately complain after. Thanks for the feedback.
KriegEternal wrote:Their really missing mords and some minor flavor things.
Re: Halfbreed camp gate bashing
Ya that’s pretty funny, I guess? Imagine I was afk within the camp. The irony. It’s so comparable to the other situation.

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Re: Halfbreed camp gate bashing
I had plans for a half-orc in the future, this makes me want to do that even moreso now. I think its crap that people ignore npcs for any reason. Bashing a gate, taking a quarter, walking undead into a settlement, etc. I'll consider the build idea I had but it will be frustrating to have to grind lvls to be effective when the people who do come bursting in refuse rp and want a fight just because they can. And no, that wasn't at someone specific, its just sadly how things seem to go.
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Re: Halfbreed camp gate bashing
Here’s an idea: open the halfbreed camp for monster races too, since half-orcs often find themselves in their company. It would serve the RP of halfbreeds, monsters and the camp itself.
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Re: Halfbreed camp gate bashing
This may tie in to the matter of a surface monster city. Effectively we have several races that are branded "Underdark" races, like, well, ogres, but that are not any more Underdarker than humans really. Yet the game logistics and lack of settlement support on the surface force such races to become Underdark races, when they should actually have a place up top.
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Re: Halfbreed camp gate bashing
I don't think NPCs should be ignored but I also don't think every NPC is supposed to be so capable you don't dare step out of line in front of them. If there were two unnamed "Half Orc Guards" outside I'd think they represent many unseen others and that this is a well armed camp but this particular named half-orc is really not that intimidating, if anything she makes it look like a sleepy little backwoods campsite.
I don't like the gate bashing I haven't done it and and I'm not sticking up for it but I think players take cues from the environment. A guard that seems manageable to cross, a gate that can be bashed pretty easily, a camp that might have some tough orcs but seems pretty rag-tag are a far cry from taking on all of Cordor and its military might. I do think it's grey area and if players aren't using it as intended maybe the mechanics that guide them need to be changed, most notably making the gate too strong to bash.
I don't like the gate bashing I haven't done it and and I'm not sticking up for it but I think players take cues from the environment. A guard that seems manageable to cross, a gate that can be bashed pretty easily, a camp that might have some tough orcs but seems pretty rag-tag are a far cry from taking on all of Cordor and its military might. I do think it's grey area and if players aren't using it as intended maybe the mechanics that guide them need to be changed, most notably making the gate too strong to bash.
Last edited by Gouge Away on Sun Sep 06, 2020 8:17 am, edited 1 time in total.
Re: Halfbreed camp gate bashing
It should probably be opened up as an outcast mini-settlement or something. I remember when it was freshly built, for a short while it had an active playerbase .. but ever since then it is either dead, full of orogs/kobolds/pirates or whatever.
Could be a nice little surface camp for non-light sensitives, outcasts and pirates. Seems to be all it's ever used for anyway.
Could be a nice little surface camp for non-light sensitives, outcasts and pirates. Seems to be all it's ever used for anyway.
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Re: Halfbreed camp gate bashing
Breaking this gate shouldnt be seen as ignoring npc. You dont need to ignore anyone to break this gate. A PC doesnt have to give a rat about one guard with two dogs, this isnt ignoring them oocly. Would it make a big difference if any person who broke the gate killed the NPC first? This isnt Cordor.
KriegEternal wrote:Their really missing mords and some minor flavor things.
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Re: Halfbreed camp gate bashing
Not only is that a dangerous precedent to set, as far as respecting the environment, it also ignores the population of NPCs, both existing and implied, within the camp, who would be angry at having their gate broken. The camp was founded by a group of Half-Orcs and Orogs who, with few exceptions, would smash you into a thin paste at the drop of a hat, if they saw you putting a scratch on their gate. Further, not every PC that smashes the gate is a level 30 demigod who could easily ignore the guards.AstralUniverse wrote: Sun Sep 06, 2020 6:11 am Breaking this gate shouldnt be seen as ignoring npc. You dont need to ignore anyone to break this gate. A PC doesnt have to give a rat about one guard with two dogs, this isnt ignoring them oocly. Would it make a big difference if any person who broke the gate killed the NPC first? This isnt Cordor.
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This is not a single player game. -Mithreas
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Re: Halfbreed camp gate bashing
Shouldn't really be impassable gates though imo. Everything should be pickable or otherwise bypassable. In no realistic or reasonable campaign would a DM ever say: "You see a dumpy palisade in the middle of the jungle guarded by a bored, sleepy guard who hasn't noticed you. No, nothing you can do can get you beyond it."
Being a nimble master of breaking and entering should get you just about anywhere, it's what they do.
Being a nimble master of breaking and entering should get you just about anywhere, it's what they do.
Re: Halfbreed camp gate bashing
That's not even true in D&D. DCs are at DM discretion and if I didn't want my players going somewhere all the sudden that lock is a DC player skill + 20.Might-N-Magic wrote: Sun Sep 06, 2020 12:58 pm Shouldn't really be impassable gates though imo. Everything should be pickable or otherwise bypassable. In no realistic or reasonable campaign would a DM ever say: "You see a dumpy palisade in the middle of the jungle guarded by a bored, sleepy guard who hasn't noticed you. No, nothing you can do can get you beyond it."
Being a nimble master of breaking and entering should get you just about anywhere, it's what they do.
Sometimes you can't get in places, and especially in a PW like Arelith- not everybody should.
I look at places like Bendir for example. You can lock those gates,but there's a less intrusive way inside. The half-orc camp should have that. Not this in your face, break the gate sort of entrance.