Cyclops Cave Area is SUPER Buggy

Moderators: Active Admins, Forum Moderators, Active DMs, Contributors, Area Developers, Artist/Animator

Post Reply
Papi J
Posts: 51
Joined: Fri Feb 21, 2020 5:10 am

Cyclops Cave Area is SUPER Buggy

Post by Papi J »

Description of Bug Experienced:
(please include information of what you did, that lead up to the bug, what you expected to happen there, and what actually happened, then move on to describe below:)
The area has a lot of invisible walls, and I phased into one when attempting to walk around it. Then, I used -makesafe, and was teleported into ANOTHER out of bounds zone, and promptly unable to escape 10 enemies.


Steps to reproduce the Bug:
Walk through the 'Minmir (Gap of Aeons) Cave of the Cyclops' zone.

Expected Result:
The area will be seen as BUGGY AF.

Actual Result:
It was BUGGY AF.

Screenshot(s)
(You can either add screenshots by uploading them to imgur, or by uploading them to Discord and put the respective links between Image)

Additional Information/Notes
Red_Wharf wrote: Thu Jun 10, 2021 2:19 am
satan wrote: Wed Jun 09, 2021 11:16 pm Lose. The word you are looking fore is lose.

Loose is the opposite of tight.
For. The word you are looking for is "for.”
Papi J
Posts: 51
Joined: Fri Feb 21, 2020 5:10 am

Re: Cyclops Cave Area is SUPER Buggy

Post by Papi J »

Discovered another thing just now, was raised in the buggy area, then if you -makesafe from THAT buggy zone, you are taken to where the boss spawns in. Luckily, had my party with me then and didn't die.
Red_Wharf wrote: Thu Jun 10, 2021 2:19 am
satan wrote: Wed Jun 09, 2021 11:16 pm Lose. The word you are looking fore is lose.

Loose is the opposite of tight.
For. The word you are looking for is "for.”
User avatar
Glowing Mushroom
Arelith Platinum Supporter
Arelith Platinum Supporter
Posts: 233
Joined: Tue Sep 16, 2014 2:41 am

Re: Cyclops Cave Area is SUPER Buggy

Post by Glowing Mushroom »

This entire area needs to be gutted and redone from scratch. It's full of invisible walls and broken geometry. You will get stuck on everything, including phasing into rocks and walls. Then you will use -makesafe and get placed into the middle of a mob or next to the boss.

The acid sheath slimes are also far too powerful. Paralyze, Slow, and Sheath? And sometimes you will have 3 or more spawn at a single time. It would be nice to see this entire area get a big rework. I love the idea of a cyclops boss but the area and mobs are simply broken.

Burin the Earthly
Shannon Winterspice

User avatar
Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4787
Joined: Tue Sep 09, 2014 7:13 pm

Re: Cyclops Cave Area is SUPER Buggy

Post by Irongron »

Revisited this area again, makesafe should work and creatures hopefully no longer getting stuck in walls.
User avatar
Glowing Mushroom
Arelith Platinum Supporter
Arelith Platinum Supporter
Posts: 233
Joined: Tue Sep 16, 2014 2:41 am

Re: Cyclops Cave Area is SUPER Buggy

Post by Glowing Mushroom »

Thank you! ^^

Burin the Earthly
Shannon Winterspice

Post Reply