Magic Rods

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Mythic
Posts: 359
Joined: Wed Jan 24, 2018 11:31 am

Magic Rods

Post by Mythic »

Talking about rods.

With the UMD changes, it's made taking more than 15 UMD mostly not-done unless you are using a UMD 30 weapon. As most good armours/weapons take far higher UMD

Enter RODS

Rods would be single charge use-items that can have more charges added.

Art or Woodworking --> Make's blank Rod --> Spellcaster (With craft Wand) Casts spell on blank Rod

Blank rod becomes "Rod of X" with 1 charge. Cast multiple spells to add more charges

So I would cast 5 Mordekainens Disjunctions for an exorbitant amount of Gold to create a Rod of Mordekainens (as an extreme example) which would have a higher UMD cost to use.

It could be spells from 4-6 or 4-7 if 8 and 9 are too powerful to have as wands. Some spells should not be rod-able
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garrbear758
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Re: Magic Rods

Post by garrbear758 »

Denied. This would undo a lot of the progress made towards re-balancing the server post lore/umd changes.
You've done it [Garrbear], you've kicked the winemom nest. -Redacted
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