Leadership (megathread)
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Leadership (megathread)
My concern is that I want Leadership somehow in descriptions, to avoid OOC chatter about who needs to be party leader everytime you want to go adventuring.
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Re: Leadership (megathread)
My input's pretty simple, drop the +1 APR and it seems good but not mandatory, as it is there's no reason not to take it on any build that has summons that can benefit from it. The party leader stuff also seems needlessly complicated, why not just make it pull from whoever has the highest rank by default so you don't need to have an OOC conversation about who has the bigger number?henchmen/summons get:
+1 saves vs fear
+1 AC
+1 AB
+3 UNI
+1 APR
23 temp hp (replenishing? One-time application?)
And party members get:
+1 vs fear
+1 vs mind affecting
5% movespeed
+1 fort
+1AB
Re: Leadership (megathread)
The other benefits are so minor that investing is not worth it as more than a meme niche. That one benefit makes it something interesting that can be played around with. I think, as it stands, this has made the skill something worth taking. With the limited skill points most characters have, giving your party +1 AB isn't worth an entire skill slot and potential epic skill focus, and without that the rest of the benefits are really worthless.
This change is good.
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Re: Leadership (megathread)
Re: Leadership (megathread)
+1
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Re: Leadership (megathread)
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Re: Leadership (megathread)
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Re: Leadership (megathread)
Same with Gate.
I think it was because people used the discipline part to figure out who they were and weren't able to knockdown, disarm, or use called shot on easily.fading wrote: Fri Oct 02, 2020 6:36 pm Lots of things used to be visible in descriptions back in the day, and I sorta liked that. It showed if they were charismatic, intimidating, persuasive and so on. It was a nice touch, not sure why it was removed, I personally like it.
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Re: Leadership (megathread)

16 + 4 Epic rep + 3 skill focus + 2 noble + 2 thug + 2 ring + 2 ring + 2 neck + 2 belt + 2 boots + 2 cloak + 2 gloves
27 + 14 = 41 (need to make sure you’ve got 8 or more charisma)
And for this your gain? (At the cost of 1...2...3... feats and a minor reward)
No discernible difference on tribal warriors lol. Unless all these benefits only show up in the logs, in which case I’m way too lazy to do that data mining
**in retrospect PGCC still says “persuade” so maybe it’s not live there
Re: Leadership (megathread)
Re: Leadership (megathread)
Votes getting rolled when you join to leadership election.CorsicanDoge wrote: Fri Oct 02, 2020 6:53 pm I like the increasing mechanics being tacked on the settlements. Does the 1d3 votes get rolled at the end of the election?
Re: Leadership (megathread)
It not affecting druids and mummies is a nice touch.
Mummies are strong enough. Vampires were pretty flimsy and this should give them an extra ARP which makes them worth using again. Mummies are better in all situations, PvE and PvP no matter what you are up against because free WoF and vampires are easily popped with certain spells. Now, with an extra APR I have a reason to bust out vamps to trade durability for DPS.
Druids are godly enough with their 4 summons + pocket WM + monolith shape. It's a blessing their summons can't benefit from this and I only assume that was by design. I haven't checked animal companions though and I hope this doesn't add an extra APR to them, because they're already insane as it is.
I like it. I like it a lot. Having leadership as an actually useful skill is going to be a lot of fun.
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Re: Leadership (megathread)
27 tribal loses more than it gains from leadership. You’d be better off sticking to the classic 30 tribal and hoping for a friend with leadership (and buffs! )Nitro wrote: Fri Oct 02, 2020 8:12 pm If you're sinking that much into it, just take a 3 level dip into a class that does get persuade leadership and you'll be able to make yourself a decent melee combatant on top of buffing your summons.
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Re: Leadership (megathread)
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Re: Leadership (megathread)
This, if possible, is my only real niggle. Otherwise, cool, nice to see the skill given a use. Thanks for the ongoing effort!Nitro wrote: Fri Oct 02, 2020 5:41 pm The party leader stuff also seems needlessly complicated, why not just make it pull from whoever has the highest rank by default so you don't need to have an OOC conversation about who has the bigger number?
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Re: Leadership (megathread)
KriegEternal wrote:Their really missing mords and some minor flavor things.
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Re: Leadership (megathread)
Re: Leadership (megathread)
Re: Leadership (megathread)
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Re: Leadership (megathread)
Gate summon haste was not dispellable afaik.Nitro wrote: Sat Oct 03, 2020 7:55 am Wizards have the skill points to spare so picking up an additional 1 AC/AB/fear save and 3 uni for your summons on top of a dispel proof haste APR is definitely worth it. Sorcs don't have skill points to spare but also have a high enough CHA that they'd only need to invest about 5-8 points (or less if they gear for it. We got some juicy CHA items with +5 persuade in the matrix) to get +1AB/AC/UNI/fear saves which is really good for the small amount of actual investment.
The problem here is also not the ability to invest in the skill. Irongron mentioned a rework to the base skillpoints after finishing the skill overhaul.
The real problem is when you compare the benefit warlock/blackguard summons get (+1APR on top of the other minor bonuses) to the benefit wizard/sorcerer gets (only minor bonuses). This creates unnecessary disparity. Were blackguard/warlock summons so poor that they needed this change more than Gate summons, besides the fact that their duration is infinite and on cooldown? I don't think so.
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Re: Leadership (megathread)
KriegEternal wrote:Their really missing mords and some minor flavor things.
Re: Leadership (megathread)
I was admittedly thinking more about necro summons than gate, but yes I do agree that warlock summons absolutely did not need a buff.WarriorMage wrote: Sat Oct 03, 2020 8:11 am Gate summon haste was not dispellable afaik.
The problem here is also not the ability to invest in the skill. Irongron mentioned a rework to the base skillpoints after finishing the skill overhaul.
The real problem is when you compare the benefit warlock/blackguard summons get (+1APR on top of the other minor bonuses) to the benefit wizard/sorcerer gets (only minor bonuses). This creates unnecessary disparity. Were blackguard/warlock summons so poor that they needed this change more than Gate summons, besides the fact that their duration is infinite and on cooldown? I don't think so.
Re: Leadership (megathread)
RP only starts at 30 if you're a coward.
Guide to RP: https://www.youtube.com/watch?v=zZK2325DLsE
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Re: Leadership (megathread)
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Re: Leadership (megathread)
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