BandagedMythic wrote: Sat Oct 17, 2020 9:43 pmnot sure if it's possible, but things like this for consistant use of pots, or even heal kits?

The character cannot be healed any further with First Aid skill.
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BandagedMythic wrote: Sat Oct 17, 2020 9:43 pmnot sure if it's possible, but things like this for consistant use of pots, or even heal kits?
I second this statement.Imperatrix wrote: Sat Oct 17, 2020 9:32 pmI recently played a conlock and I don't think con should factor into anything. Con builds are already built to be difficult to kill without giving further advantage.garrbear758 wrote: Sat Oct 17, 2020 6:56 pmInitially I didn't plan for this, but I'm open to the idea.Skane wrote: Sat Oct 17, 2020 6:46 pm Will Con allow one to drink more potions, similar to how alcohol works?
KriegEternal wrote:Their really missing mords and some minor flavor things.
I think you were looking for this thread: viewtopic.php?f=18&t=30604Nobs wrote: Sat Oct 17, 2020 11:19 pm Make it so you can only drink heal pots and first aid when you are out of combat for 6 seconds.
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100% this, more simple and still effective counter play. No new stat, just reduced effectiveness.Mythic wrote: Sat Oct 17, 2020 9:43 pm Perhaps lowered effectiveness after constant use of certain items?
Who is the audience for this post?
This. The toxicity stuff sounds overly complicated.Mythic wrote: Sat Oct 17, 2020 9:43 pm Perhaps lowered effectiveness after constant use of certain items?
EG if you drink 4 heal potions you get
1 = 100% effectiveness
2 = 75%
3 = 50%
4 = 35% effectiveness
Staying at 4 until rounds pass you dont drink one. not sure if it's possible, but things like this for consistant use of pots, or even heal kits?
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This.Dreams wrote: Sun Oct 18, 2020 4:47 am Can’t this just be simplified by putting a cool down on potion use? This seems needlessly complicated.
Or this.Aren wrote: Sun Oct 18, 2020 8:05 am Hey Garrbear.
I think the toxicity system sounds cool, and very “The Witcher” inspired. However, it also sounds very convoluted and unnecessarily complex.
I think the most straightforward and frankly best way to handle heal potion chugging, is to add diminishing returns - as suggested by Mythic. The issue isn’t with every other potion, it’s with heal potions.
Sincerely
Aren
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