Ship Changes

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Babylon System is the Vampire
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Ship Changes

Post by Babylon System is the Vampire »

Hell Yeah!!!


That's all I got.
Xarge VI
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Re: Ship Changes

Post by Xarge VI »

Yarr!
Nevrus
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Re: Ship Changes

Post by Nevrus »

My biggest gripe is that the map system is pretty non-responsive and doesn't update your location often enough. It takes a few minutes of being in a tile before it'll show you there.

In general it's awesome and feels good to do, though.
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Dreams
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Re: Ship Changes

Post by Dreams »

Amazing system, pretty cool to go sailing now! I would really love to see ships become more available in general so more people can experience it.

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the grim yeeter
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Re: Ship Changes

Post by the grim yeeter »

Phenomenal work. Very, very cool. Loud applause for AR and BC.
Last edited by the grim yeeter on Mon Oct 19, 2020 12:44 pm, edited 1 time in total.
Sockss wrote: There is an overriding premise that all changes should be appreciated and welcomed because someone has taken time out for free to make them. [...] I don't believe volunteering should put your work above criticism [...] .
Nitro
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Re: Ship Changes

Post by Nitro »

Yeah this seems like an overall excellent update. Great job to everyone involved!
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CorsicanDoge
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Re: Ship Changes

Post by CorsicanDoge »

the grim yeeter wrote: Mon Oct 19, 2020 9:50 am Phenomenal work. Very, very cool. Loud applause for AR and BC.
Echoing this. The boys and I just got done upgrading it, crafting out everything, make a stockpile and then sunk our first boat today. It's functional even if it doesn't give on much info.

It seems like you can't fire on parked boats which is perfectly reasonable but it took us awhile for us to figure out the boat was abandoned on the island. We even had a land crew go visit it during the daytime and everything. I'm pleased to report that at least on the marauder's side that everything is functional and with boarding being perfectly functional we got a ship combat system that works.

I don't even mind the excessive amount of materials it costs and being sunk is something genuinely stings and takes a team effort to recover from. That said, my only gripe is there currently no reason for our boats to meet but that's more in the venue of our DM team to lay out some nice breadcrumbs to go have some epic boat on boat action. We're all excited and we want to board, fire, and loot storages!

(i guess the 24 hour rule is kind of annoying and we can only pillage one item.)
(2nd addendum: sinking boats is reason enough for me but not everyone is like that)
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Kuma
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Re: Ship Changes

Post by Kuma »

I would love if firing the Bombard had a more meaty sound effect. Me want big thing go bang please.

I wasn't able to reload the light ballistae for some reason despite being in my inventory, another character was (and played gunnery crew between them). Unsure why.

What's the sextant under? Is it a crafted item or something only available to certain ships?

I'd love if the Spyglass was an item as well that allowed anyone to get data about ships and landmasses in the vicinity, while also maybe providing more detailed information about, say, how damaged a ship is, or how much faster/slower than you it's going? Perhaps keyed off some sort of check. That way players are encouraged to relay information and occupy different roles. We had a 3-man gunnery crew and a navigator at the height, and the more one can do and the more information one can get out of the system seems to improve enjoyment a lot!

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CorsicanDoge
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Re: Ship Changes

Post by CorsicanDoge »

To echo off of Kuma's statement, the system already is doing a good job making us have certain roles on the ship and making it a more team-orientated event that gives more people things to do is a definite good way to go. I'd love to just give someone a spyglass and go tell them to go tell us if we're winning or not.
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ActionReplay
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Re: Ship Changes

Post by ActionReplay »

Kuma wrote: Sun Oct 25, 2020 9:29 am I would love if firing the Bombard had a more meaty sound effect. Me want big thing go bang please.

I wasn't able to reload the light ballistae for some reason despite being in my inventory, another character was (and played gunnery crew between them). Unsure why.

What's the sextant under? Is it a crafted item or something only available to certain ships?

I'd love if the Spyglass was an item as well that allowed anyone to get data about ships and landmasses in the vicinity, while also maybe providing more detailed information about, say, how damaged a ship is, or how much faster/slower than you it's going? Perhaps keyed off some sort of check. That way players are encouraged to relay information and occupy different roles. We had a 3-man gunnery crew and a navigator at the height, and the more one can do and the more information one can get out of the system seems to improve enjoyment a lot!
If you split the projectiles I found the split group doesn't work. Its a bug and I'll fix it eventually, but for now try and avoid splitting projectiles for Siege Weapons.

I'll look into another sound for the Bombard as well. The Sextant can be bought from the Ship Trader at sea and goes for around 3k gp.

A lot of what has been mentioned here echoes what I want to add to the ship system. I have a lot of ideas and features planned for it, but one is to give players more reason to work on the ship by adding different jobs. The Spyglass is a great idea and something I'll surely add. There is a lot of things left out on purpose and by design but having tools to give some more details is a good idea.
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Kuma
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Re: Ship Changes

Post by Kuma »

You're an absolute gem. <3

House Freth
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Irongron wrote:

To step beyond any threshold, having left that place richer than one found it, is the finest legacy anyone can have.

Irongron wrote:

With a value of 100+ one can milk chickens

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