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I didn't realize this was an issue until I was going over spells recently and stumbled over this part of the darkbolt description:
Darkbolt does full damage and advises will immunity in feedback, which is the exact opposite of the spell's description. This was tested by chance in the Hub just a day or two ago, and by accident several times with some wayward clicking by a certain small sized true flame in recent weeks who claimed to be on my team.An undead creature takes no damage but is slowed for 1 round if it fails it's save.
Steps to reproduce
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1) Be spooky.
2) Get hit by darkbolt.
3) Take magic damage, with no check against will.
Expected result
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3) Take no damage, but check against will for slow.
Actual result
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Maybe not as spooky as you hoped you were.
Screenshot(s)
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Notes
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Darkbolt
Caster Level(s): Cleric(Darkness) 5*, Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Darkness, Mind Affecting
Component(s): Verbal, Somatic
Range: long (40 meters)
Area of Effect: Huge
Duration: Instant
Save: Will(Special)
Spell Resistance: Yes
You unleash beams of darkness from your open palm. You must succeed on a ranged touch attack to strike your target(s). You can hurl one bolt for every two caster levels you have (maximum seven bolts). A darkbolt deals 2d8 points of magic damage to a living creature, and the creature is dazed for 1 round unless it makes a Will save.
A creature struck by multiple bolts during the same round can only be dazed for 1 round. An undead creature takes no damage but is slowed for 1 round if it fails it's save.