There definitely is something to be said about limiting the flow of information. However, I do agree that it is a wonderful mechanic to have and a great QOL feature, so I would hate to see these limited or go away. Especially since we know that the moment these IG methods are limited, the OOC methods will take even more prevalence than they already do.Bunnysmack wrote: Thu Dec 03, 2020 10:24 pmA FULL stop of this ability, or the use of speedies, would be a real shame, because they add a lot of flavor to Arelith and if we didn't have them, a lot more meta tells would become absolutely required for people to actually meet up and conduct RP with one another, given the size and variability of Arelith.Seven Sons of Sin wrote: Thu Dec 03, 2020 9:57 pm Somehow make communication via messenger more difficult. I'd say altogether get rid of the GSF:Illusion benefit of sending a speedy on the go. The fact it is so easy and efficient to mobilize disparate forces leads to problems.
That being said, I actually do like the intent behind this idea, and I think it would be really helpful if maybe a mechanic was put in place where every illusion or speedy you send out, makes the next one have a gradually increasing delay on arrival time. That delay wears off over time, like sobriety %, for instance, but the more you send out, the more overtaxed the speedy network is or your own magic is, so the message start getting sizeable delays accruing that begin to make it so they arrive as much as ten minutes later than they were sent. This might help reduce the ease of employing the "light the beacons" response.
An idea to float for this is perhaps give all communication like this so speedy, wisp, GSF illusion, etc. a 5 RL minute delay before it is sent. That is not much time, but it is enough so that if Group A is spotted moving or doing something by Group B and Group B wants to inform someone, it will take time for both the information to be passed and a response made. Especially if one person is speedied and acts like a dispatch to message others.
The warning fires could be lit, but it will not lead to a very sudden appearance by fully prepared armies immediately after first contact, which gives the other party a chance to evade (if they know they are caught) or perhaps do their deed and head off, or whatever. Basically, it gives options for things to happen.