Wrong metric, Astral, because you've identified the wrong symptoms.AstralUniverse wrote: A rule suggestion, I guess
An inactive guildhouse is not inactive because not all the quarters are filled, and nor does filling all the quarters make an active guildhouse. A guildhouse can be actively used when, for example, it is used to house regular meetings, pool supplies, share intelligence, or even just to be a hang out space routinely used by members who stop there and RP, even if not all quarters within are owned, and a guildhouse where all quarters are owned, can still be disused if each character within uses it as a place to toss their stuff and nothing more.
As above, I'd rather have a faction own a guildhouse that they routinely use to host meetings/events/gatherings/whatwever, but in which no side rooms are filled than a faction which fills a guildhouse, but never does anything but store stuff there.
I'll pick on the Cordor barracks as an example, because it's a guildhouse I've owned four times across 15 years on the server. I can't think of any time any quarter was filled save the commander's quarter. There are a few reasons, but the biggest one is something Xerah pointed out earlier: The other three rooms are objectively dogshit. They have a chest, 6 child sized bunks, and not enough floorspace to decorate. They're among the worst quarters on the server. I don't think, under your rule construction, anyone would ever own the guard barracks, because doing so would require three players other than the guard commander to basically sacrifice their ability to own any halfway property in order to check the rule's boxes, and there would probably need to be some level of OOC agreement between parties to keep the guildhouse occupied.
As another example, the last guildhouse I personally owned was home to a faction of 5-7 active people for the duration of my ownership. It was routinely used for meetings, to share information, to invite friends over, and as a general purpose faction base of operations, etc because it had a very nice conference room-y area. I couldn't get anyone to buy the side room though, because all 5-7 of those people had already bought a better quarter (while the side room was better than a guard barracks room, it was a somewhat plainish square with a bed and a chest and not a whole lot of space for decoration).
Then there's the point Xerah mentioned. There's an extra level of vulnerability to guildhouse houses. The owner can always just change the locks on you and you're out.
tl;dr: Failure of a bright line rule, 101. The way guildhouses are set up discourages them from being filled. The quarters usually are pretty mediocre, they're vulnerable, and we don't actually have such a housing shortage that people are willing to consider a crappy quarter a good deal (contrary to OP's assertion, I don't think we've got a "housing shortage". It seldom takes me more than an hour of searching to find a quarter, so long as I'm not too choosy. What we've got is high demand for specific quarters, and an associated and perfectly natural sense that it is unfair that some people appear to own a lot of good things, especially if you want one of those good things for your own).