Rare that one of my ideas gets a nod from two of the top devs so I figured I should seize the moment and say something more.Zaphiel wrote: Sat Nov 07, 2020 12:23 pm+1Archnon wrote: Fri Nov 06, 2020 6:18 pmThis would be awesome. You've got the seedy port next to a camp that thrives on more chaotic builds/classes. Open housing up to other groups and open traffic up to everyone.Gouge Away wrote: Fri Nov 06, 2020 1:16 am Perhaps open it to barbarians, shamans, wild elves, wild dwarves and forest gnomes as a surface tribal area still run by but not exclusive to half orcs? And move it deeper into the wilderness?
Finally, add in a Chaotic radiant heart equivalent. Chaotic-neutral (Good, neutral, evil) mercenary guild that gives jobs and has markings like the radiant heart. Something to offset for the other end of the spectrum. Then you can encourage mercenary RP, for example settlements may want to hire Half-Orc guards. Or you could go there to hire a dwarven barbarian guard if you are sailing now, which has increased in riskiness. Then it would make sense next to the port. I think there could be more room for non-lawful, non-evil RP there.
It would be really great if this could function more like the assassins guild, where players could join and get hired by other players. You join and you get access to the message boards. People can take out contracts where they post the IC and OOC day and time of their expedition and you check the boards and if there is one you want to do, you take the contract and show up. You could do a payment system where the person puts in money upon posting the contract and then reports if the mercenaries showed up and the guild pays it out to them. Keep the amounts small and let it be an opportunity for chaos both ways. Mercenaries could show up and turn, or leave early, leaving the contractor in dire straights. Contractors could refuse to pay at the risk of not getting contracts in the future. etc. etc.
Do something with it that encourages active RP. This type of system would be a great place to point new players to to find opportunities for adventuring parties and building relationships. This can be especially important in what can be a bit of an overwhelming server.