Saltspar Outpost bugs
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Saltspar Outpost bugs
In the Oculus Station the npc Voritkov Argentin's conversation ends, when, asking about the Undrezee one selects the option "Treacherous how?".
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Re: Saltspar Outpost bugs
Fix already in the pipeline! Same with stevedores zombie walking, the ferry skiff not allowing people with key access to board, the alhoon broadcasting people's races and not showing his store, a few truly embarrassing typos, a few details to iron out with the landbroker, and the 'Eight Legs, Two Arms' writ.
Any other bugs, please keep 'em coming so I can step on them.
Any other bugs, please keep 'em coming so I can step on them.
Done.
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- Arelith Gold Supporter
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Re: Saltspar Outpost bugs
More or less related.
But the Writ to kill driders included killing some creatures in the Overpass. I took the writ before the area update and kills in the new area aren't being counted towards the writ, unsure if taking the writ after the changes has any difference.
Should I drop the writ or is this something that can be fixed?
But the Writ to kill driders included killing some creatures in the Overpass. I took the writ before the area update and kills in the new area aren't being counted towards the writ, unsure if taking the writ after the changes has any difference.
Should I drop the writ or is this something that can be fixed?
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Re: Saltspar Outpost bugs
That's mentioned above, the "Eight Legs, Two Arms" writ. You may still need to drop and pick it back up, but it'll be fixed next reset!
EDIT: Fixed the storage vault doors, for next reset.
EDIT: Fixed the storage vault doors, for next reset.
Done.
Re: Saltspar Outpost bugs
Here's a very small little tiny issue. Ty'riviel refers to outcast vampires as ":: Vampire (Outcast) ::" in his dialogue. I don't know if he also says ":: Human (Outcast) ::" to other people, but the "(Outcast)" does sound a little strange in that context, so I'm reporting it.
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Re: Saltspar Outpost bugs
That's also already on the fix list next reset, sort of. It's not really worth writing up a whole new script to strip the special parenthetical race names out, but he will no longer broadcast it, conversation will be properly private. For outcasts, vampires, and a few other oddballs, it'll just be something you can live with. Or unlive with, I guess.Red_Wharf wrote: Sun Dec 27, 2020 8:11 pm Here's a very small little tiny issue. Ty'riviel refers to outcast vampires as ":: Vampire (Outcast) ::" in his dialogue. I don't know if he also says ":: Human (Outcast) ::" to other people, but the "(Outcast)" does sound a little strange in that context, so I'm reporting it.
Done.
Re: Saltspar Outpost bugs
Description of Bug Experienced:
One of the new henchman in Saltspar appears Unarmed (Gn'Taath), this even after relog and after respawning at the outpost
Steps to reproduce the Bug:
Try to hire Gn'Taath (sometimes)
Expected Result:
For him to have a claymore
Actual Result:
Unarmed
Screenshot(s)
https://imgur.com/a/7Ln26ap
NOTE: After some testing, I think they lose equipment during server transitions (but annoyingly, this remains when they 'return' to the outpost and someone else takes them)
One of the new henchman in Saltspar appears Unarmed (Gn'Taath), this even after relog and after respawning at the outpost
Steps to reproduce the Bug:
Try to hire Gn'Taath (sometimes)
Expected Result:
For him to have a claymore
Actual Result:
Unarmed
Screenshot(s)
https://imgur.com/a/7Ln26ap
NOTE: After some testing, I think they lose equipment during server transitions (but annoyingly, this remains when they 'return' to the outpost and someone else takes them)
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Re: Saltspar Outpost bugs
Note: also being tracked- not able to teleport to Saltspar portal if you're on another server.
Done.
Re: Saltspar Outpost bugs
I have just an hour or so ago teleported to Saltspar from Sibayad source portal.
I was unable to do so, however, from Shadovar Trade Post, I think it was yesterday.
I was unable to do so, however, from Shadovar Trade Post, I think it was yesterday.
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- Posts: 1095
- Joined: Sat Jun 06, 2015 12:11 am
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- Posts: 1095
- Joined: Sat Jun 06, 2015 12:11 am
Re: Saltspar Outpost bugs
The bug with Gn'taath losing his greatsword (and a couple other missing items) is now fixed. Closing this thread.
Done.