Regarding PGCC
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Regarding PGCC
Hello!
First of all, I think it is wonderful to have a tool like PGCC to test out builds and such. A veritable playground for a builder like myself. So thank you for that!
While the PGCC is great and is updated quite often as it serves as testing ground for new classes, new balance changes ect. I am bit sad to see it missing newly added craftable items. Items like Inception of Nightmares has been available in-game for ages, but is still not available on the PGCC for testing - the same goes for the newly added shaman, hexblade and favored soul items. I would love to see all these items available for testing on the PGCC.
Thank you very much, and keep up the good work!
Sincerely,
Aren
First of all, I think it is wonderful to have a tool like PGCC to test out builds and such. A veritable playground for a builder like myself. So thank you for that!
While the PGCC is great and is updated quite often as it serves as testing ground for new classes, new balance changes ect. I am bit sad to see it missing newly added craftable items. Items like Inception of Nightmares has been available in-game for ages, but is still not available on the PGCC for testing - the same goes for the newly added shaman, hexblade and favored soul items. I would love to see all these items available for testing on the PGCC.
Thank you very much, and keep up the good work!
Sincerely,
Aren
".. the other number that isn't 18." - Jack Oat
".. but- someone is still pumping the brakes sometimes, right? ...right?" - Batcountry
Re: Regarding PGCC
Hello,
The PGCC updates for merchants and such are solely handled by myself. And crafting is specific to the DB which the PGCC uses a entirely different one. I’d have to go through and manually create them.
I will eventually be getting around to this.
The PGCC updates for merchants and such are solely handled by myself. And crafting is specific to the DB which the PGCC uses a entirely different one. I’d have to go through and manually create them.
I will eventually be getting around to this.
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Re: Regarding PGCC
Ah, that does seem like a lot of work. Disregard my query then. I was unaware of the extent of the work.Spyre wrote: Fri Jan 22, 2021 7:46 pm Hello,
The PGCC updates for merchants and such are solely handled by myself. And crafting is specific to the DB which the PGCC uses a entirely different one. I’d have to go through and manually create them.
I will eventually be getting around to this.
".. the other number that isn't 18." - Jack Oat
".. but- someone is still pumping the brakes sometimes, right? ...right?" - Batcountry
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Re: Regarding PGCC
Team up with fellow builders, ask them to mule you stuff from the live server when you need specific items you dont have on pgcc, do the same for them on occasion.
KriegEternal wrote:Their really missing mords and some minor flavor things.
Re: Regarding PGCC
One thing I noticed is the Tensers Transformation spell on PGCC is still the unreleased version of it. If I might ask that spell to be reverted to the original if it isn't going to be released ever.
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Re: Regarding PGCC
While we're on it, there isn't a way to fiddle with golems/golemcrafting.
Would be neat to add Golem control stones in the shop, and a golemcrafting prop.
Cheers!
Would be neat to add Golem control stones in the shop, and a golemcrafting prop.
Cheers!