Xerah wrote: Sat Feb 13, 2021 5:12 pm
Yikes that was a huge quote. I'll just go with ye olde snip.
Okay fair enough. I tried to address that palemasters are not really generalists simply because choosing palemaster takes a large portion of the actual wizard levels with a host of specialized toys and may be, possibly going forward, ubiquitously choosing necromancy to double down on the one thing a palemaster is good at and simply shoring up the weakness with infinite TS from a familiar.
It remains to be seen but my argument is mainly an attempt at prescience towards what may become the new norm.
Still though I guess these numbers make more sense that way but I'd just thought they were at least half upcoming palemasters as the list takes into account level four and up - with the wizard grind being probably the most intolerable experience of all the classes I've played (but this isn't relevent with numbers anyway lol), probably has a massive attrition rate of early onset shelf-syndrome as the creeping knowledge of pure impotence within the meta sets in which explains why I don't see them anywhere.
It makes me wonder where are these normal wizards are, because for many years all I can find are wild mages absolutely everywhere like some kind of invasive species consuming the native life while only being able to count, off the top of my head, the number of basic mid-level+ wizards I've met on one and a half hands. Maybe it's a surface thing, and on further reflection very probably is a surface thing since palemasters are probably almost exclusively underdark which is why I have the perceptive bias of only seeing palemasters or wildmages, because those are the only two distinctions in the UD if you see a wizard at all.
Either way - Okey doke, QED!
It wasn't addressed, so for fear of it being potentially overlooked, I would like to highlight the Psuedodragon issue as of vital importance that stamps out the hopes and dreams of Divination Spec's punishing price and hope to get a response on that just in case, as well as increased Scry duration being a huge penalty most characters will want to be feverishly avoiding - and again suggest a reduced cooldown (or better yet, given the immense cost, actually
shorter duration scry but with a very low cooldown and no component cost to illustrate a true mastery of 'control' over the art of scrying instead of the complete lack of control they're getting in the current package.)
Worth brief mention: If the bug where the scryer is teleported to the subject still remains, usually on an area transition, this could just end up happening a lot more - potentially with death as a side effect. I haven't seen this in a long time so maybe it's fixed, but... just in case.
Personally, as someone who was about to take Scry via loremaster, I'm very much looking at a two min scry duration as a crippling nerf that makes my very recent excitement (I deleveled just eight hours before this update) to use it coincidentally bittersweet. I cannot imagine what it would be like to have to endure a gratuitous four entire minutes, must less two, when I'm most often going to only want 20-30 seconds. There's no way I can be alone in this, as nearly all scrying I've seen over many years has to do with locating people or groups under extremely time sensitive circumstances (people will absolutely use discord to convey the needed information while they await the end of their character's paralysis to shore up this weakness).
In these numerous cases it isn't just the caster being forced to sit and wait well in excess of their interest, but everyone else around them also waiting. That's a lot of waiting.
Divination really seems objectively bad in my opinion, when the attempt was clearly to make above the average of the rest because losing illusion is among the most crippling of all specializations. Notably, as sorcerer balance was mentioned earlier, they too can use psuedodragons which further compounds this unfortunate oversight.