Cargo Warehouse "Rat" Dungeon

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Kuma
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Cargo Warehouse "Rat" Dungeon

Post by Kuma »

Love that, thematically, the first thing your character can do in Guldorand as a level 14 is go kill rats... or, rather, very large rats.

However, they're making a LOT of werewolves. Way more than might be expected for what is basically now a new-starter dungeon.

May I suggest changing their race to Monstrous?

Or if this is by design, can they at least turn us into wererats instead?

House Freth
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With a value of 100+ one can milk chickens

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Kuma
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Re: Cargo Warehouse "Rat" Dungeon

Post by Kuma »

Update: I observe their type is actually "Vermin", not shapechanger. Is ability to cause "nasty scratch" contingent on spawn name, appearance, or variable? Either way, turning it to "no" would be much healthier I reckon.

They're also now not dropping any loot currently. Which is weird.

Update 2:

Image

This door doesn't have a usable transition, it just closes it when I click on it. It's the one located here:

Image

Which is weird, it worked yesterday.

House Freth
House Claddath

Irongron wrote:

To step beyond any threshold, having left that place richer than one found it, is the finest legacy anyone can have.

Irongron wrote:

With a value of 100+ one can milk chickens

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Irongron
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Re: Cargo Warehouse "Rat" Dungeon

Post by Irongron »

I adjusted the base race last night, following your suggestion, but I haven't reviewed the code and I suspect that won't prevent the lycanthropy infection.

As for the broken transition? I looked in game, and it is indeed broken, but absolutely fine in te toolset. Will investigate a little more.
NauVaseline
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Re: Cargo Warehouse "Rat" Dungeon

Post by NauVaseline »

Make sure the creatures have a unique resref/tag, and check any variables the blueprints might have placed on them. Check the trigger that spawns them variables too.

edit: To be safe give it unique resref/tag creature weapons as well.
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