As someone playing a character who took ESF Illusion almost entirely as an asset for pranks, I cannot +1 this idea enough! More prank-enabling mechanics please!Archnon wrote: Wed Mar 10, 2021 5:40 pm Love the idea of poisons with an obnoxious RP hook that don't do actual damage. It would be super cool to loop this into an antidote line of crafts that you have to go find from a pc merchant to get rid of it. Things like:
-Your sobriety drops to -25, It can't go above this point with rest.
-Your hunger meter drops to 0, eating makes you hungrier,
-Your thirst meter drops to 0, drinking makes you thirstier.
-Every tick you make a will check, with standard poison DC, on failure, you laugh uncontrollably breaking action cue (like when drunk). You dance until someone heals you or smacks you (ie get attacked). The activity exhausts you (-25 rest meter).
-Every tick you make a will check, with standard poison DC, on failure, you dance uncontrollably breaking action cue (like the bard spell). You dance until someone heals you or smacks you (ie get attacked). The activity exhausts you (-25 rest meter). (Poison an in character wedding with that one Grumpycat!)
- All language knowledge drops 85% (even common). It is fully recovered with an antidote.
- Every tick you make a will check, with a standard poison DC (much lower than other DC's), Upon failure, you attack pc's and npc;s around you ala werewolf. You automatically recover after 1 round of attacks. (This one will be too extreme)
Give each an easy to produce antidote. Nice thing about playing with the meters is that most of the effects can be temporarily wiped out with lesser restoration scrolls.
These could all be food, drink, or even potions. Run a shop with custom potions that are poisoned would be a hilarious. then you could also sell the antidotes.
Herbalism Feedback
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Re: Herbalism Feedback
"You're insufferable..."
"That's not true! I can totally be suffered!"
"That's not true! I can totally be suffered!"