An Oddly Configured Shop

Bugs relating to the other areas of Arelith, includes old topics.


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vawton
Posts: 23
Joined: Tue Sep 09, 2014 7:08 pm

An Oddly Configured Shop

Post by vawton »

Login: vawton
Char: William Hull

Shop Location: Smooth Sailing Tailoring, Northern Outskirts of Cordor, upstairs in the Trade Guild, the one closet to the top of the staircase.

Problem: The shop fixture is the type like a tall chest of drawers. When clicked on to access it, the char will go around behind it and press up against the back and then there's an animation of drawers opening in the front. There's no problem with adding or removing items or pricing them or anything, and no one seems to have any trouble buying things, but very often the char will get stuck in the back of the cabinet and need to get out using -makesafe (which ports you downstairs into Jer's Wares shop :).

Not a monstrous problem, but pretty annoying.

Thanks.
"Tomorrow's just your future yesterday." -TV's Craig Ferguson
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vawton
Posts: 23
Joined: Tue Sep 09, 2014 7:08 pm

Re: An Oddly Configured Shop

Post by vawton »

Bumping this.

I've worked a technique to avoid getting stuck in the shop most times, but it's still pretty annoying.

Thanks.
"Tomorrow's just your future yesterday." -TV's Craig Ferguson
donarek
Posts: 32
Joined: Fri Jul 13, 2018 4:47 pm

Re: An Oddly Configured Shop

Post by donarek »

Great Grotto at Brogdenstein - New large cave - shop made out of stone table with tent besides it - one of NPC gnomes tends to mess with the display all the time, making it hard to open the shop to see the contents.

If his way points coud changed a bit.

~ Brogendenstein (Great Grotto) - NPC allways peeking into shop ~
Image

As op: "Not a monstrous problem, but pretty annoying.

Thanks."

Characters:
Cecil - Active
Qtar Thepetor - Lost in the Void
Rudolfo - Teleported thru the roof

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