-fate not surging

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Bunnysmack
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-fate not surging

Post by Bunnysmack »

EDIT: I just realized that in both instances I noticed the phenomenon lately, a party bard had used the song "Waltz of the Magical Masquerade" on me (ironically entirely separate events). It might be that that bard song is mistakenly firing the "Strings of the Weave" effect when it comes to wild magic. Hopping on test server to try some of the failing surges had them all work just fine, and then on live, now that the Waltz isn't on me any more, the surges seemed to be working as intended.

Description
==========
Original post: Over the last few days I've noticed a number of values for -fate that are broken. These aren't the ones in the list that are intentionally removed to avoid gold/gem/wish exploits. Most recently, -fate 96 wasn't working, the volcano surge. The symbolic mainstay of wild mages in Arelith. I tried it several times in a row, with different spells as the trigger, and it wouldn't even say a message that the surge fired off (often when -fate is finnicky it's more receptive to specific spells, but will at least give a system message of the intended surge even when it vanishes on cast).

Edited: Some of the new bard songs are making ALLIED wild mages to the singing bard unable to use surges. Though it's possible that "Strings of The Weave" was intended to do this, there is nothing in the description of "Waltz of the Magical Masquerade" that indicates the same. Will also note that both songs will only do this to a wild mage that is not set to hostile, so it's essentially debuffing one's allies, or neutral parties.

Steps to reproduce
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Have a partied or neutral bard use the song "Waltz of the Magical Masquerade" on your character while using a level 28 or higher wild mage, type -fate 96. A moment later: cast a spell.

Expected result
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So long as you are in an out door area, or a natural cavern, a mini-volcano should appear and spew fire all over the place. Even if NOT in one of those areas, it will at least give a system message and then say "surge vanished."

Actual result
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Nothing happens. No surge at all. The next spell has no surge occur, same for the one after that. No message in the system window about the surge appearing and failing, just...nothing.

Screenshot(s)
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Redacted to hide PC names and stat numbers. Leaving system messages for -fate and casting.
Image
Image
Image

Notes
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Original Post: This isn't the first surge I've seen do this recently. I think there might be something broken in the -fate code recently for a number of the surges because even failed surges usually have a message in the system window, and some sort of poof of smoke animation when they fizzle. These are just...nothing.
Last edited by Bunnysmack on Wed Mar 24, 2021 3:08 pm, edited 1 time in total.
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Hazard
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Re: -fate not surging

Post by Hazard »

-fate 55 has been broken or disabled intentionally for a long time too.
And I've never had it trigger by accident since, but that could just be luck.
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Re: -fate not surging

Post by Zakka Zakka »

not doing it indoors right
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Bunnysmack
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Re: -fate not surging

Post by Bunnysmack »

For sake of clarity, I'll actually edit the original bug post to LEAD with the updated information I discovered/added about 30 minutes after the first report. The new info I think is hitting on the main issue. But, yes, I wasn't doing it indoors. Was out in the wilds north of Cordor Frontier.
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garrbear758
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Re: -fate not surging

Post by garrbear758 »

Just to be clear, you are letting fates cast time play out? I fixed an exploit that let you use -fate while casting another and skip the cast time for it.
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