-XXX- wrote: ↑Mon Apr 05, 2021 11:51 pm
Better gear promotes soloing = less raid-like experience.
Arelith doesn't have a shortage of challenging PvE content that incentivizes larger parties.
It's just that most players settle for grinding less challenging places that they can handle solo. It's simple math here - why waste time trying to form a party and go take risks in a challenging dungeon when there are more viable places with runic chests that can be soloed much faster? The reward in these cases is more or less the same for a much lesser time investment and without the need for splitting loot.
IMO that's the real issue here. Making top grade runic materials craftable wouldn't address it however - it'd just incentivize players to solo grind even harder to reach their newly made tangible goal ASAP.
I had intended to let this thread play out a bit more before hopping back in but I feel the need to correct.
People can and do 1 man, 2 man the runic dungeons.
This is not a widespread issue because you are falsely applying a narrative to a majority of players that come here to rp, not to grind all day, as is demonstrated in small part by the lack of gearing knowledge in this thread.
Making this process more accessible may allow more people to enjoy high end content instead of needing a 6-10 man team.
This leads me to:
AstralUniverse wrote: ↑Mon Apr 05, 2021 11:54 pm
1) Masterwork runes will drop in price a little bit. Something that if the Devs wanted they would just increase their drop rate so no point doing it so indirectly and have fallout affects.
2) Lesser runes will be almost none existent in shops, and their value will raise to 1/4 of the higher tier ingredient, which will in turn raise to 1/4 of THIS one's higher ingredient. Lesser runes will just be less accessible to lower level characters who want mediocre mid game gear with lesser runes (which is one of the most fun things to do with 20k gold when you're lvl 15-22 or so, and literally everyone does that, except the OP apparently).
I will start with the first point, this is true. Except, making them more common and giving people a choice are too vastly different solutions, the latter being an attempt at solving a lack of uses.
And the second point, I am going to demonstrate a gear item you can make with 7.6k gold a try (T3 enchanting) in a basin in order of enchanting:
2 discipline.
2 spellcraft.
1 will save.
1 con.
1 primary stat.
This takes roughly 2-3 tries on average due to needing a soft 5.
If you believe 20k vs 7.6-20k is worth it for an item that has only 3 enchanted values against 5, power to you, I do not.
And yes, the vocal minority is surely everyone.
magistrasa wrote: ↑Mon Apr 05, 2021 10:00 pm
Let's just go full-Korean MMO and introduce weekly world boss events that require ten epics to take down and drop masterwork rune mats upon death.
I started off thinking this was a joke suggestion but then as I was typing I got some vivid flashbacks to fond memories playing ArcheAge and honestly......... If this happened I wouldn't mind it
If they seriously made this a thing and actually put forward they were, as a team, implementing this? I would not mind! I also enjoyed archeage.
Further, I would enjoy sideways movement as seems to be a preferred suggestion here, not as much, but I would still find it useful.