Skibbles wrote: Sat Mar 20, 2021 6:34 am
There's a huge amount of issues with climb.
First we have two completely different rope types, each only does half of the full climbing feature, so you need two ropes to make full use of the features. I asked about this earlier and thankfully got a very clear response (including Irongron himself stating that maybe going to one rope is a good idea):
viewtopic.php?f=13&t=32741&p=257738#p257738
Second there appears to be several different types of climbing, or at least the feedback makes it seems this way. Old ones, such as the rope that goes from Elg'nizrul to the Anguillians below, has no feedback and seems virtually impossible to climb if you're any kind of caster even if you have STR and DEX at 20 or just under.
Like the screenshot above that seems to look like the Deep Wells, or at least that's the only place I've seen it, and even with a climb score of 20ish just from abilities I think I remember taking almost taking 200 damage failing an easy climb, while having no difficulty with an impossible climb just earlier. I'm not sure if this is just a result of the wild insanity that is the antiquated d20 D&D system or a bug.
Wings probably deserve a boost for climbing, but it could be quickly ubiquitous that everyone just carries wands/scrolls of polymorph pixie for all climb checks as I suspect most people aren't very excited about this feature and will do anything to get around engaging in it.
Edit: I want to add since Irongron seems to read many of the Climb threads - is it possible that climbing checks can be made temporarily unhidden so as to help with reporting on bugs related to them? It's currently very hard to know if these things are problems or working as intended, and I certainly feel constantly confused. I don't see a reason to hide it - similar to how we see the DCs for spell, traps, and locks, but it might help narrow down what's going on.
Hey, I read all the threads.
Anyway, let me clarify a few things.
There is (should be) only one climbing skill check. Whether this is used with lasso points, old or new Climb spots (old will eventually be replaced, it should be same skill)
My intention is that rope and lasso have the same usage, the latter, as an item should then be phased out.
The new Climb points aren't currently giving the correct difficulty feedback. Fix should be happening soon.
I have asked that all Climb checks give a visible DC and roll.
The skill is currently only checking Strength, rather than an average of Strength and Dexterity.
Classes lost their +1 per level, to be reviewed after this is rolled out. The reason should be easy to grasp - a +1 per level on a skill few invest in would make Climb checks routine for a large % the server, and impossible for everyone else. More importantly, if I wanted to make a VERY difficult test, such as for entering a PC castle, I would need to account for the fact some classes were getting +30, and set DCs in the 100s, thus effectively saying 'this check is fir fighters/rogues/monks only.
Some races and classes (such as swashbuckler) get a 50% level bonus. This is as high as I will go.
In general, all previous climb checks will be of a level where anyone using Climb gear can make them.
Various harder checks will/have been placed across the module for those who really want to heavily invest.
With only very few exceptions, climb checks offer shortcuts, routes to extra resources, breaking into buildings, or revealing small hidden areas. It will not be used as the sole means actually progress through a dungeon. In short, as with any skill, you don't need to invest here.
And, here is the important one - characters CANNOT fly. You likely noticed this when you couldn't fly over a ravine, up to the top of a tower, or just out of reach of that orc with an axe. This isn't new. A couple of special races with flight animations (pixie/imp) can hover just off the ground, at most. (These races should likely be removed, quite frankly). At most, such races will get a 50% level bonus.
A great many more Climb spots will be added over time (including to rooftops)
Climb is here to stay.
Once we have looked at the last two skills I wish to improve, as a team we will review class skill points.