Dreams wrote: Wed Apr 07, 2021 6:39 pm
I think I made a similar point in another thread about criers at some point, but...
If you have a crier say 'This message from <character's real name>,' before the message, then you'll have people really making sure they're saying the right thing and from an IC perspective. Having disguised names be available in this won't help the problem at hand.
This would give some level of accountability.
This might make sense, along with longer intervals between shouts, increased price a max hour counter and a limit on often one character can use the criers (6 hours max, 1 use per 24 hours).
I won't be moving them though. There is a Tavern right there if you need the quiet.
Shrouded Wanderer wrote: Fri Apr 09, 2021 5:02 pm
Would be neat if there was some way to know if theres a ton of people in a building in the cities.
An occasional message from a door with various messages based on the amount of players in an area would be a near queue
Say if there is 5 to 10 - *there is occasional laughing heard from in the tavern
10 to 20 - the tavern seems to be bustling
And have that message maybe appear in system chat if you pass within a certain distance of the tavern door.
This is a cool idea. Taverns tend to have transitions so it takes a bit of effort to swing in just to see what's going on without some prompting.
It's funny how small changes like a single bench placed somewhere can impact traffic patterns in an area. Like the one that used to be in front of the Nomad. That area used to always have small crowds gathered and it was a nice place to loiter if you didn't feel like hanging around the "serious" RP in the town center. Now it's a drive by (mostly).
Understanding where people hang out is a cultural thing that's usually initiated by some roleplay-maker. Years ago we had a pretty active group housing meetings in Thoraminds and people frequented the place to interact with this roleplay. The same can be true for taverns.