Guildhouse Update Feedback

Feedback relating to the other areas of Arelith, also includes old topics.


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Blood on my Lips
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Joined: Tue May 23, 2017 7:03 pm

Re: Guildhouse Update Feedback

Post by Blood on my Lips »

Anatida wrote: Tue May 25, 2021 6:29 pm Apparently my opinion is in the lowest minority, but speaking as someone who generally ends up involved in large factions - I don't understand why a faction of 50-60 people using four or five quarters in a guild house as shared storage (meaning the quarters are not individually owned) is a bad thing. When the majority of those people are involved in crafting items for the mercantile efforts of the server populous, doesn't it make MORE sense for them to be able to share resources in one place?

Even as a PC that focuses on one main craft, 20 storage slots in a chest, and a completely full character inventory doesn't begin to cover it.
The problem is, there's a housing shortage, and then you've got 5-6 members taking other housing outside the guild house, taking that housing away from other players.

I'm not picking on Duncan Waynolt, but in the case of his guildhouse, where it was listed in the property registry, citizens could see he sometimes had an empty room or two and yell at him, other players, or the DMs because they didn't have a house and saw empty rooms available behind a locked door.

I personally do like the requirement for the quarters in a guildhouse to be owned.

We need to fix guildhouses. Each guildhouse should have:
2 community chests (that's 40 storage slots, still kind of skimpy for a big faction, those chests could get upgraded to the ones with 45 slots or give them 3 chests)
a meeting room with a table and chairs or at least a room big enough they can add their own table and chairs
a water source
a private quarter for the owner with a storage chest
Spriggan Bride wrote: Fri May 21, 2021 9:04 pm What do factions really want in a guild house? I’d suggest quite a lot of them don’t actually want guildhouses with quarters but they do want a safe and important-feeling place to meet that isn’t a tiny personal quarter or a room in an inn. They want that throne and meeting table for the bi-weekly moot and the door that locks more than anything else.
It's not just that they want a private place to meet. Renting a room for meetings doesn't solve the problem. They want a private place to share resources and put up message boards to communicate with other members. Most factions cover multiple time zones and some members never see each other.

They don't necessarily want quarters in that guildhouse (other than one for the owner), they just want a secure place for their shared stuff. A lot of factions start out in someone's house. Some of them stay that way forever due to a shortage of guildhouses. The owner of that house gives up all their storage and privacy which can sometimes be a real turn-off.
BHR55
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Re: Guildhouse Update Feedback

Post by BHR55 »

Maybe guild houses should have JUST(more of it40-60 spaces) communal storage, meeting space, shared creative space, and a room for the owner. To encourage them as guildhalls and not being an apartment manager, with spaces that are difficult to fill because faction members can find a nicer room across the way(in some cases).

Then if put on the same system as the rest of properties they could change hands more often that way too.
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Inordinate
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Re: Guildhouse Update Feedback

Post by Inordinate »

BHR55 wrote: Wed May 26, 2021 12:16 am Maybe guild houses should have JUST(more of it40-60 spaces) communal storage, meeting space, shared creative space, and a room for the owner. To encourage them as guildhalls and not being an apartment manager, with spaces that are difficult to fill because faction members can find a nicer room across the way(in some cases).

Then if put on the same system as the rest of properties they could change hands more often that way too.
Can relate to that issue firsthand, would absolutely prefer to not have to put OOC pressure on people to try to fill rooms because of the new requirements that historically have been an issue even before I was involved with my faction.
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