Cleric Domain Overhaul - Bugs, Typos, Errata

Bugs relating to the other areas of Arelith, includes old topics.


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Kenji
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Cleric Domain Overhaul - Bugs, Typos, Errata

Post by Kenji »

Please report any bugs, typos in descriptions, unintended effects of a spell, inconsistent domain spell gained, wiki entry erratum, or anything else you found/can think of.

Providing the following information would also be helpful if you deem them relevant:
  1. Character Classes
  2. Total Level
  3. Cleric levels
  4. Domains
  5. Which server
  6. Anything else you can think of
Currently known bugs:
Bless Weapon from Sun/Moon domain is not the right spell (it's a cinematic version of the spell)
PGCC still needs to be reset before the domain change is available

For you, the day Kenji overhauled your class was the most important day of your life.
But for me, it was Tuesday. :face_with_monocle: To-do list

Exordius
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Re: Cleric Domain Overhaul - Bugs, Typos, Errata

Post by Exordius »

I have detected several issues when trying to experiment in the pgcc, dont know if its only bugged there or if its on the main servers as well. Anyway... Some of the icons for the domains are blank white, seen a few instances of something called (bad streff), and almost all spells granted by the domains and the planar binding ones dont work, they simply wont be memorized no matter how many times you try. Also seems to be something with switching domains.
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Kenji
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Re: Cleric Domain Overhaul - Bugs, Typos, Errata

Post by Kenji »

This just means the PGCC server-side hasn't been reset or updated with the newest 2da and hak changes. Give it a try again in a few. The live server's domain change is functional, however.

The icons have not been included in the hak yet, it may take some time before they're included in the hak as there are other items being sorted out, as well.

I've just tested out Sun/Moon domains and the "Bad Strref" is supposedly their Bless Weapon spell. It's currently the wrong version, the cinematic one, however, so it's not functional. The fix for that specific instance is already in the pipeline.

For you, the day Kenji overhauled your class was the most important day of your life.
But for me, it was Tuesday. :face_with_monocle: To-do list

Pemander
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Re: Cleric Domain Overhaul - Bugs, Typos, Errata

Post by Pemander »

Right now it looks like bless weapon cast from wands and scrolls is not adding the enhancement bonus properly. It doesn't show in the weapon properties or the character sheet. I figured this was probably related to the domain update given the timing, but wasn't entirely sure.

I was testing this out as a 25 spellsword/4 swashbuckler. Made sure to try it both on a weapon without imbues and a weapon that does not benefit from the swash damage bonus, and in all cases the enhancement bonus was not applied.

EDIT: Multi-casting bless weapon also stacks the 2d6 to undead damage property indefinitely, but this is only when the weapon is examined and I'm told it's a cosmetic bug that happens with a few other damage properties on the server. Not sure if it was already present before the domain changes.
TakeAnotherLittlePieceOfMe
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Re: Cleric Domain Overhaul - Bugs, Typos, Errata

Post by TakeAnotherLittlePieceOfMe »

Pemander wrote: Sun Jun 27, 2021 7:44 amRight now it looks like bless weapon cast from wands and scrolls is not adding the enhancement bonus properly.
Confirming this. It no longer provides any enhancement bonus.
Skytower
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Re: Cleric Domain Overhaul - Bugs, Typos, Errata

Post by Skytower »

Good Domain gains Lesser Planar Binding at both Level 4 and 5.

On the Wiki is says Level 6 should be Word of Faith but in-game dialogue says it's Blasphemy, but rather than gaining either of those you receive the monster/creature ability Aura of Fear instead.
Last edited by Skytower on Mon Jun 28, 2021 9:22 am, edited 1 time in total.
Divide by fhtagn error. Please restart the game world.
helitron
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Bless weapon scroll not adding enchantment

Post by helitron »

Description of Bug Experienced:
used a bless weapon scroll on a bronze dagger with a barb 21 / wm 5 / fighter 4.
expected to get +3 enchantment, but it did not. also not visible on char sheet or in logs.
may have something to do with the recent changes on bless weapon for cleric domains.

Steps to reproduce the Bug:
use bless weapon scroll on any weapon (actually used on char with weapon in hand)

Expected Result:
bless weapon should add +3 temporary enchantment (at lvl 30)

Actual Result:
no temp enchantment, just damage vs undead, etc.

Screenshot(s)

https://media.discordapp.net/attachment ... .23.54.png

Additional Information/Notes

Rolled characters:
William Bones; Durk Rotgrun; Hector Bartholomew; Rali Runehammer; Daris Blake; Nathaniel Silvers; Mordarok; Guy Silvers; Shayleth Shadowblood

Exordius
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Re: Cleric Domain Overhaul - Bugs, Typos, Errata

Post by Exordius »

Tried the pgcc again and its still not working?
Exordius
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Re: Cleric Domain Overhaul - Bugs, Typos, Errata

Post by Exordius »

Nevermind its working now.
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Kenji
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Re: Cleric Domain Overhaul - Bugs, Typos, Errata

Post by Kenji »

Fixes in the pipeline:
PGCC updated with latest domain changes
Bless Weapon Stacking problem fix
Item Bless Weapon enhancement fix
Good Domain WoF spell and description fix

For you, the day Kenji overhauled your class was the most important day of your life.
But for me, it was Tuesday. :face_with_monocle: To-do list

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Re: Cleric Domain Overhaul - Bugs, Typos, Errata

Post by Edens_Fall »

Cleric 27 / Monk 3
Death, War

What change to Death Armor should I be seeing. Wiki mentioned improved leveling but I'm not sure what to look for in order to test it.

(Sorry new to the bug hunting role 😅)
TooManyPotatoes
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Re: Cleric Domain Overhaul - Bugs, Typos, Errata

Post by TooManyPotatoes »

Edens_Fall wrote: Tue Jun 29, 2021 1:25 pm Cleric 27 / Monk 3
Death, War

What change to Death Armor should I be seeing. Wiki mentioned improved leveling but I'm not sure what to look for in order to test it.

(Sorry new to the bug hunting role 😅)
Better Death Armor Scaling (1 Dmg/CL instead of 1 Dmg/2CL)

http://wiki.nwnarelith.com/Death_Domain
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VibeKings
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Clerics with new domains can't make Bless Weapon scroll

Post by VibeKings »

Description
==========
Clerics with the new Moon domain cannot make scrolls of Bless Weapon even if they possess the feat. They can make bless weapon WANDS but not scrolls.

Steps to reproduce
----------------------------
Try to make a Bless Weapon scroll the way you make every other scroll in the game, by casting a spell on a blank scroll item.

Expected result
-----------------------
That you will make a bless weapon scroll.

Actual result
-------------------
It says "Failed to create item" in floating text.

Notes
---------
I haven't tested it with Sun domain but I can only assume it works the same way. As mentioned you are still able to make wands of the spell.
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Red Ropes
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Re: Cleric Domain Overhaul - Bugs, Typos, Errata

Post by Red Ropes »

Hey there. I have a slight tweak (that might get tweaked before its out) to cleric domains as they currently are. I will preview this here for people to see so they can have some time to eyeball and think things over in case this impacts them.

I mostly just upgraded some of the weaker domains and gave options for casters who took some like War Domain - which has a sort of transmutation angle alongside its battle bonuses.

Whenever this goes live let me know if there are new typos and bugs.

These are replacements and additions to current domains.

Air Domain
6. Sound Burst


Animal Domain
5. Quillfire /CHANGED INTO/ Hold Monster
6. Polymorph Self /CHANGED INTO/ Awaken
8. Dominate Animal /NEW/
9. Nature's Balance /NEW/


Darkness Domain
4. Silence /NEW/


Death Domain
7. Finger of Death /CHANGED INTO/ Halt Undead


Healing Domain
1. Cure Moderate Wounds /NEW/
2. Cure Serious Wounds /NEW/
8. Regeneration /NEW/


Knowledge Domain
2. See Invisibility /NEW/
5. Legend Lore /NEW/


Magic Domain
8. Silence /NEW/
9. Banishment /NEW/


Moon Domain
9. Undeath to Death /NEW/


Protection Domain
9. Glyph of Warding /NEW/


Strength Domain
4. Bigby's Disrupting Hand /NEW/
5. Bigby's Interposing Hand /NEW/
6. Bigby's Interposing Hand /CHANGED INTO/ Greater Bull's Strength
9. Aura of Vitality /NEW/


Sun Domain
5. Fireball /NEW/
8. Sunburst /CHANGED INTO/ Undeath to Death
9. Sunburst /NEW/


Travel Domain
7. Slow
9. Slow


Trickery Domain
3. Invisibility Sphere /CHANGED INTO/ Sleep
7. Sleep /CHANGED INTO/ Rogue's Cunning


Vermin Domain
9. Web


War Domain
2. Magic Vestment /CHANGED INTO/ Mage Armor
4. Battletide /NEW/
6 War Cry /CHANGED INTO/ Slow
8. War Cry /NEW/
9. Disintegrate /NEW/
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Red Ropes
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Re: Cleric Domain Overhaul - Bugs, Typos, Errata

Post by Red Ropes »

This will be going live with a lot of the other updates whenever that is!
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Kalthariam
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Re: Cleric Domain Overhaul - Bugs, Typos, Errata

Post by Kalthariam »

I am confused.

With the healing domain. Do healing domain clerics get regeneration at level 8 now? Or at Spell level 8?

Isn't it naturally a level 7th level spell for them? To extend a level 8 would cost 9th level spell slots. I do not see the advantage to this, why not just cast an extended regenerate from a 7th -> 8th level spell slot and just get a flat out better spell? I do not understand why regenerate would be made a 8th circle spell in this regard.

The same with the sun domain, they g et undeath to death at a earlier level, perhaps this is just to have a higher DC cast on the undeath to death? But I don't see why you wouldn't just meta magic the original level instead? An empowered undeath to death would be the same spell slot, but significantly more effective?
Last edited by Kalthariam on Wed Dec 22, 2021 10:00 pm, edited 1 time in total.
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kingmaker
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Re: Cleric Domain Overhaul - Bugs, Typos, Errata

Post by kingmaker »

Kalthariam wrote: Wed Dec 22, 2021 9:56 pm I am confused.

With the healing domain. Do healing domain clerics get regeneration at level 8 now? Or at Spell level 8?

Isn't it naturally a level 7th level spell for them? To extend a level 8 would cost 9th level spell slots. I do not see the advantage to this

The same with the sun domain, they g et undeath to death at a earlier level, perhaps this is just to have a higher DC cast on the undeath to death? But I don't see why you wouldn't just meta magic the original level instead? An empowered undeath to death would be the same spell slot, but significantly more effective?
Metamagics allow more use of the spell. Having it be on both seventh and eighth level allows you to have many slots to use it with, and many of them extended. It's a nice bonus, and you don't have to use it that way.

im badger

Kalthariam
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Re: Cleric Domain Overhaul - Bugs, Typos, Errata

Post by Kalthariam »

I suppose that's one way to do it, if literally all you are ever going to do is cast undeath to death (Which you won't be able to meta magic) and cast nothing but regenerate on people, and completely ignore spells like gate and storm of vengence?

Why spend 2 spell slots to get 2 different regenerates, when you can just extend it once and get just the same amount of effectiveness, using less spell slots, and having spell slots available for other spells?
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Red Ropes
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Re: Cleric Domain Overhaul - Bugs, Typos, Errata

Post by Red Ropes »

It's strategy. You have more opportunities to cast a spell when it is redundant. You will obviously never use them all the time. Book casters have the advantage of flexibility, clerics via their domain have lots of strategic options.

So if you ever needed to regenerate a lot of people... you have a lot of options in how you will accomplish that.

Also for any spells that are "further along" will have the same innate levelsbut will be cast as a level 9 spell. So it's a web with a level 9 spell DC, it's a war cry at level 8, and so forth. The Sun domain spells have higher DC versions of Undeath to Death, that Halt Undead that Death has is at /level 7/ - it's a big deal and a fun option that represents the core themes of the domains.

This even means, in some cases, people who do not even have focuses will get use out of these normally mild spells.
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Kalthariam
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Re: Cleric Domain Overhaul - Bugs, Typos, Errata

Post by Kalthariam »

I suppose there are some extreme niche situations where you'd need more than 4-5 casts of regenerate. I don't personally think I will ever use these.. they just seems like a waste of spell slots to me. Which sucks now as a sun domain cleric I have to pick between sunburst and SoV now.

Thanks for clearing it up. I suppose.
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Hazard
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Re: Cleric Domain Overhaul - Bugs, Typos, Errata

Post by Hazard »

After having played several healer clerics more regen slots is good. Can never have enough. If I had 12 regen spell slots I'd still need more.

The game is old AF and janky as all hell, and healer regen seems to still fall off (last I checked anyway) each time you server transition, or a player crashes, or when the caster crashes (then it falls off for everyone).
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Re: Cleric Domain Overhaul - Bugs, Typos, Errata

Post by Edens_Fall »

More Regen slots is always good. For a large party doing a large dungeon you will need around 6 to 8 regens. For me healer cleric is less about attack and all about support.
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