another UBAB thread, discussing alternative

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malcolm_mountainslayer
Posts: 1062
Joined: Thu May 16, 2019 5:08 am

another UBAB thread, discussing alternative

Post by malcolm_mountainslayer »

Feel free to ignore if it the idea has no merit so that everyone can continue to post on other threads, but I have had an idea for a while i have tossed around, but never been able to make a formal suggestion on how to handle UBAB

I never liked the way UBAB worked as a 3.0 artifact in comparison to how 3.5 or pathfinder handles bonus attacks with monks. It is my concern that said doors is closed now that we are now changing weapons to accommodate them no longer ubab compatible.

It is my opinion that ubab should have been replaced with tiered bonus attacks based off monk level. So that a high level monks would have roughly the same apr weight, mid investment with half as much with dip having minimum weight (1 bonus attack only as an example).

There are couple reason to consider this idea:
-it would allow monks to consider ubab weapons still for higher levels.. even if fists are better at pure/heavy monk and allow a lot of mid level monk builds for ubab weapons as well
-would still handle the ubab dip issue

The reason reason I think is really important, as monk does have a lack of variety builds, with removal of scaling ac and defensive roll added for epic dodge, the suboptimal str fists has become even more suboptimal. Fear not, maybe you can do strength melee weapon instead.. ah that was too strong when qaud stating with combos where you only had 3 monk. Again not as much of an issue if you are forced to invest in raw monk levels for more attacks with said weapon.
AstralUniverse
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Re: another UBAB thread, discussing alternative

Post by AstralUniverse »

Ubab is hardcoded. At this point can be 100% in or out. Even Kama is still stuck with it. Your idea isnt feasible for the time being.

I still remember a monk thread 3-4 years ago when I said "monk speed shouldnt be removed entirely, it should be reduced to 1/5 lvls from the 1/3 it is" but that didnt happen because hard movement speed cap at 150% for everyone but monks that was impossible to overcome until this day.
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malcolm_mountainslayer
Posts: 1062
Joined: Thu May 16, 2019 5:08 am

Re: another UBAB thread, discussing alternative

Post by malcolm_mountainslayer »

AstralUniverse wrote: Thu Jul 15, 2021 3:32 am Ubab is hardcoded. At this point can be 100% in or out. Even Kama is still stuck with it. Your idea isnt feasible for the time being.

I still remember a monk thread 3-4 years ago when I said "monk speed shouldnt be removed entirely, it should be reduced to 1/5 lvls from the 1/3 it is" but that didnt happen because hard movement speed cap at 150% for everyone but monks that was impossible to overcome until this day.
Thankyou, so to clarify: it can it can't be 100% out?

My idea is feasible if ubab being 100% out is an option via it being 100% out for both unarmed and weapons and then added the appropriate bonus attacks for unarmed and monk weapons.
Cybren
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Joined: Tue Oct 15, 2019 11:39 pm

Re: another UBAB thread, discussing alternative

Post by Cybren »

The 2da file for monk has a column for ubab iteration. Presumably you can “remove” it by putting ubab on the same schedule as regular BAB
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