viewtopic.php?f=37&t=34694
I amended this:
I would add to this idea here, in that what if we additionally considered a perma-death component and slightly incentivize it? Im thinking here of something like PvP perma-death =automatic character roll, but granting a flat additional +.01% bonus to the roll...provided of course, all other rolling conditions are met?RedGiant wrote: Wed Aug 25, 2021 10:20 pm I love the idea of default subdual.
But what if we even pushed it one step further? What if, with a more consequential and universal subdual system, we made PvP death require mutual consent? I.e., something that must be toggled "on" by both parties.
We've had many threads about death and its consequences, and I don't want to rehash them here, but it suffices to say, in effect this is the system we already have. No one dies permanantly unless they decide to. As imperfect as this idea may first sound, I think it is infinitely preferable to the ridiculous discontinuity that abounds now.
You want death to be more consequential? Make it more rare. You want the Cordor Courthouse to get used? Make it so that it actually means something to be a murderer again.
PvP continues.
Theft continues.
Death becomes more meaningful.
DMs get 150% less email traffic about poorly RPed murder hobos.
Everybody wins.
...except the murder hobos.
While death is in a better place than it was, I think we can do better still. I think Arelith is also generally right to automate these systems and carefully incentivise desired behavior. I hate the discontinuity of endless trips to the wall, decapitation, players standing aside their own severed heads...and on and on.
Tldr; We already have a consent based pvp permadeath concept frought with discontinuity. Let's formalize it, automate it, and further reward meaningful conflict that actually comes to a resolution.