I'm not even playing a warlock but wow, what a bananas amount of effort. So many options and neat abilities, and I can tell oodles of thought were put into balancing everything. Really nice work.
Is no one.
Was Lloyd Grimm, Sai Aung-K'yi, Stink Spellworped, Ikarus, and Revyn the White.
It is amazing that we get this update. Finally, there shall be diffrent flavours of warlock! And more people will start being suspicious of hexblades. >: D
My excitement is tangible. I love the polymorph/wild shape options for unseelie. Very, very much looking forward to playing up the casual-perversion-of-the-natural-order vibes in future.
I can tell that a ton of work went into this and I think it has been executed fantastically. Gives builders like me a ton to discuss and ponder over, and I think it's a great storytelling addition, too. Awesome job from everyone involved.
I am absolutely amazed that you took one class and made six classes from it. I really like the distinct flavours each warlock type has, that they have different things they're good at. I'm looking forward to RPing with the new warlocks as they appear.
I decided I'd pop in here and post a thanks to the dev team for the work they've put into this rework. I've been very active in the feedback thread to practically every change that's come through over the past week, as well as fairly critical of some things and I hope that hasn't come off as overly negative.
I'm on level 15 of my first lock and I must say, I'm really enjoying it. I had been eyeing one for a while for RP purposes and I'm glad I waited a bit on it. Well done! So much potential for variation and you can now actually play a secretive warlock and survive.