Adventure EXP at character creation

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AstralUniverse
Posts: 3117
Joined: Sun Dec 15, 2019 2:54 pm

Adventure EXP at character creation

Post by AstralUniverse »

This is more of a suggestion, but I'll at least begin with some feedback first.

When starting a new character you start at lvl 3, with 0 adventure exp stored, and I've felt for a while that it incentivizes starting writs and right off the get go, because exploring screens inside a settlement doesnt really live up to much of the adventure exp you want for those fat 100 exp ticks.

Now, I dont speak for others but it really sucks to delve into deep and meaningful and long RP with 0 adventure exp in the bank. I'll do it sometimes, but it stings a bit and especially at lvl 3. And if I'm not alone in this then I think we should do something to relieve the pressure to stack adventure exp and open (more widely) the option to start RPing at lvl 3 in the city and create connections.

I suggest a new character will start with 1000 adventure exp in the bank that represents the speedy deliveries or the long journey to Arelith from god knows where.

[some typos edited]
Last edited by AstralUniverse on Sat Oct 09, 2021 12:48 am, edited 1 time in total.
KriegEternal wrote:

Their really missing mords and some minor flavor things.

Archnon
Posts: 855
Joined: Fri Feb 15, 2019 8:05 am

Re: Adventure EXP at character creation

Post by Archnon »

I think this is a great idea and I lend my full and worthless support given my station. I almost think you should start with 3000 adventure XP. Then, if you wanted, you could spend your whole first level RP'ing. Just a thought.

I also think this might be an avenue for additional gifts, given the new focus on adventure xp.
Minor Gift - 10,000 starting adventure XP
Normal Gift - 25,000 starting adventure XP
Greater Gift - 50,000 starting adventure XP

I know we are always looking for gifts that foster RP and not mechanics.
Duchess Says
Posts: 211
Joined: Fri Apr 06, 2018 7:52 pm

Re: Adventure EXP at character creation

Post by Duchess Says »

The ECL gifts are much less valuable now with the new writ system so tacking some adventure XP to them as well would be cool.
AstralUniverse
Posts: 3117
Joined: Sun Dec 15, 2019 2:54 pm

Re: Adventure EXP at character creation

Post by AstralUniverse »

Archnon wrote: Sat Oct 09, 2021 12:24 am also think this might be an avenue for additional gifts, given the new focus on adventure xp.
Minor Gift - 10,000 starting adventure XP
Normal Gift - 25,000 starting adventure XP
Greater Gift - 50,000 starting adventure XP

I know we are always looking for gifts that foster RP and not mechanics.
I love it. Maybe not these exact numbers but I love the concept of the idea. ECL reduction is indeed more worthless than ever, as said in the post above.
KriegEternal wrote:

Their really missing mords and some minor flavor things.

a shrouded figure
Posts: 402
Joined: Tue Jan 07, 2020 2:18 am

Re: Adventure EXP at character creation

Post by a shrouded figure »

For those who may have forgotten, -adventure turns on adventure mode and gives you 100% xp bonus to adventure pool while still offering you 50% instant xp from kills. It super handy on a new character so you can get to RP quickly.
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