Phylacteries
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Phylacteries
It would be nice to see fewer bosses with phylacteries.
When you meet the first one it is kinda neat, and if the opponent is a lich, it makes sense, but over time it feels like EVERYBODY has a phylactery. I'm kinda surprised treasure rat hasn't gotten one at this point.
When you meet the first one it is kinda neat, and if the opponent is a lich, it makes sense, but over time it feels like EVERYBODY has a phylactery. I'm kinda surprised treasure rat hasn't gotten one at this point.
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Re: Phylacteries
I must add, can we remove the damage reduction pls? Dex builds find it really hard, last time my rogue and a dex ranger in Cordor crypt, we burned out all healing supplies so that my temp essence can deal 3 damage to it per round! Took us forever to kill and almost died.
Wild-elf Druid Laurifin Goldenleaf
Drow shadowlord Lomin Nightshade
Drow shadowlord Lomin Nightshade
Re: Phylacteries
There are strategies for dealing with this, basically it is possible to solo the cordor crypt boss with a single thief.xf1313 wrote: ↑Sun Nov 21, 2021 3:00 pmI must add, can we remove the damage reduction pls? Dex builds find it really hard, last time my rogue and a dex ranger in Cordor crypt, we burned out all healing supplies so that my temp essence can deal 3 damage to it per round! Took us forever to kill and almost died.
However those strategies aren't a whole lot of fun and take a ton of time.
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Re: Phylacteries
There is one which doesn't take a ton of time but is very expensive, both in consumables and investing in specific skill (which, to be fair, most rogues/characters do anyway). Not sure how FOIG it is though, so won't mention it myself fully but many more veteran characters should know it if asked ingame.
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Re: Phylacteries
Regarding crypt boss I wish there was some sort of alternative reward for pickpocketing the bastard without getting caught. Or a quest for that. But that's a different topic entirely.ltlukoziuz wrote: ↑Sun Nov 21, 2021 4:30 pmThere is one which doesn't take a ton of time but is very expensive, both in consumables and investing in specific skill (which, to be fair, most rogues/characters do anyway). Not sure how FOIG it is though, so won't mention it myself fully but many more veteran characters should know it if asked ingame.
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Re: Phylacteries
Yeah, I don't think writ company would be too happy about not destroying an undead threat (let's ignore the fact it keeps returning), so that's another topic completely. But the thing I meant kills phylactery really quickly, and after that just have to deal with enemies themselves.
Currently playing: Sabina Paultier
Re: Phylacteries
I think it's best to leave phylacteries as they are. They provide an opportunity for coordination and planning that can be really fun.
If your dexterity based character can't even damage the thing I don't consider that unfair or a balance issue, characters have weaknesses.
If your dexterity based character can't even damage the thing I don't consider that unfair or a balance issue, characters have weaknesses.
Re: Phylacteries
I loath them with a passion but the writs almost always explicitly warn you so find a bulky strength friend or two to go with you when you run that writ.
I'd leave them, though I do really hate them on a personal level.
I'd leave them, though I do really hate them on a personal level.
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Re: Phylacteries
My opinion is that character should have weaknesses. That weakness should -never- be "cannot finish content". That's a sign of uninspired mechanics.
Re: Phylacteries
They really should be renamed to something else, life beacon or something, I don't know. But only actual liches should have a Phylactery.
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Re: Phylacteries
We can probably look at the hard counter to these phylacteries: Destruction spell from the cleric spellbook.
There exist these "Wyrd Stones" with those spells on them. We can potentially give art crafting some new recipes to craft these stones via an amount of granite, marble, and destruction scrolls.
These items can then be sold at, hopefully, a reasonable price to adventurers.
There exist these "Wyrd Stones" with those spells on them. We can potentially give art crafting some new recipes to craft these stones via an amount of granite, marble, and destruction scrolls.
These items can then be sold at, hopefully, a reasonable price to adventurers.
Re: Phylacteries
Some phylacteries (dependent on the dungeon level range) should be reviewed for the required HP to knock them down too.
I'll have to review their numbers.
I'll have to review their numbers.
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Re: Phylacteries
Of all low level dungeons with phylacteries, the Cordor Crypts are the worst, specially for beginners. Too much hp, too few tools to deal with it.
Re: Phylacteries
its not supposed to be an easy fight, even dex builds can take a bulls potion or scroll with themxf1313 wrote: ↑Sun Nov 21, 2021 3:00 pmI must add, can we remove the damage reduction pls? Dex builds find it really hard, last time my rogue and a dex ranger in Cordor crypt, we burned out all healing supplies so that my temp essence can deal 3 damage to it per round! Took us forever to kill and almost died.
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Re: Phylacteries
On top of my head, the Phylacteries of the Cordor Crypt and the Troglodyte lair in Skal have way, waaay too much hp for the amount of damage characters deal in these levels, while we're at it.
Also,
Also,
This is an excellent idea, if giving people Destruction with no umd/lore is a good idea (at least I dont see anything destructive in it, pun unintended). More craftables. There are literally 10-12 items in the entire Art menu that I would sell in a shop rn. More would be nice.Kenji wrote: ↑Mon Nov 22, 2021 12:30 amThere exist these "Wyrd Stones" with those spells on them. We can potentially give art crafting some new recipes to craft these stones via an amount of granite, marble, and destruction scrolls.
These items can then be sold at, hopefully, a reasonable price to adventurers.
Re: Phylacteries
That's 7th level spell for a 7-10 level dungeon.
I'd rather not see something like that. Wyrd stone has 10k shop price, and using very expensive consumables is not reall a way to finish a relatively low level writ.
I think they also have varying amount of DR. While the weakest one is something like 5/- or 6/-, I think they go much higher than that, at which point a non-strength character will have very hard time destroying one (as dexers employ death by a thousand cuts tactic or sneak attack).
The main problem is that this mechanic is not exactly fun and feels like it is overused. There are 2 npcs for which phylactery is justified by lore reason ("Master" and Manfred) and one more that MAYBE has a reason of having one (Morghunn). The rest feel out of place. I think there are 7-10 bosses with a phylactery at the moment, maybe more.
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Re: Phylacteries
I feel like phylacteries being a bit of trouble for dexers, is just similar to locks etc being problematic for STR characters. It motivates people to either group up, or solve it solo in non-efficient way.
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Locika Querrestalo - For holy light
Locika Querrestalo - For holy light
Re: Phylacteries
What can I say, both of us were playing dex build on this server for the first time, and even with bull’s potion My character cannot damage it. Immediately understand why so many play str melee. Tons of damage and can carry much more on their back.Ebonstar wrote: ↑Mon Nov 22, 2021 4:24 amits not supposed to be an easy fight, even dex builds can take a bulls potion or scroll with themxf1313 wrote: ↑Sun Nov 21, 2021 3:00 pmI must add, can we remove the damage reduction pls? Dex builds find it really hard, last time my rogue and a dex ranger in Cordor crypt, we burned out all healing supplies so that my temp essence can deal 3 damage to it per round! Took us forever to kill and almost died.
Wild-elf Druid Laurifin Goldenleaf
Drow shadowlord Lomin Nightshade
Drow shadowlord Lomin Nightshade
Re: Phylacteries
+1mourisson1 wrote: ↑Mon Nov 22, 2021 10:15 amI feel like phylacteries being a bit of trouble for dexers, is just similar to locks etc being problematic for STR characters. It motivates people to either group up, or solve it solo in non-efficient way.
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Re: Phylacteries
phylacetrys for the bosses are one of the few things that make the more challenging dungeons to solo challenging to solo. There are probably better ways to deal with that, but each and every idea I can think of will lead to more deaths than the phylacteries do, since they mostly involve boosting the boss fights or the mobs in general.
Re: Phylacteries
In majority of writs there's no mention of a phylactery even when the boss has one. So you discover that thing when you reach the boss. If you're a dexer, you'll be royally screwed.mourisson1 wrote: ↑Mon Nov 22, 2021 10:15 amIt motivates people to either group up, or solve it solo in non-efficient way.
Party is nice and all, but for example in majority of time I end up travelling alone, and partying is an uncommon occurence rather than norm.
I've found yet another phylactery boss yesterday, by the way. Would be real nice to have fewer of those, as it feels like the mechanic is simply slapped onto anything that is a boss, and not used for a lore reason.
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Re: Phylacteries
For me it's not a challenge issue, it is an immersion one. Like they have stupid amounts of hp. Death spells thst work on objects auto destroy them evem though there not living but a barbarian rage crit just cracks it instead of instantly into pieces.
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Re: Phylacteries
Easy fix. Make them one shotted and just put them behind a bashable locked door. If sneak is stealthy enough to sneak past then they can pick the lock and smash them. Meanwhile strength people can still bash the door down during combat and one shot it after.
Not sure what a dexer without lockpick would do in this case though...hmm.
Not sure what a dexer without lockpick would do in this case though...hmm.
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Re: Phylacteries
I like this solution (1 rank crossclass is all thats needed) I still don't like that death spells destroy objects in nwnMageTankTech wrote: ↑Tue Nov 23, 2021 5:54 pmEasy fix. Make them one shotted and just put them behind a bashable locked door. If sneak is stealthy enough to sneak past then they can pick the lock and smash them. Meanwhile strength people can still bash the door down during combat and one shot it after.
Not sure what a dexer without lockpick would do in this case though...hmm.
Re: Phylacteries
Magitech manuals also exist.Kenji wrote: ↑Mon Nov 22, 2021 12:30 amWe can probably look at the hard counter to these phylacteries: Destruction spell from the cleric spellbook.
There exist these "Wyrd Stones" with those spells on them. We can potentially give art crafting some new recipes to craft these stones via an amount of granite, marble, and destruction scrolls.
These items can then be sold at, hopefully, a reasonable price to adventurers.