Greyport Port Authority Building

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Morgy
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Greyport Port Authority Building

Post by Morgy »

Hello!

I have some feedback regarding the Greyport (Port Authority) guildhouse building.

Firstly, I love the layout and style of this building overall.. Especially the asymmetry of the floor plan!

The two main things:

1) There is a -huge- amount of shelves in the building that are in-built and unable to be used. Is it possible to remove these as they take up a lot of wall space that could be used for player built shelving.

2) The Sharps House has a warded jail area to prevent teleporting, but this district building does not. Is it possible to provide this function, like many other prison areas?

Many thanks!
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KT28
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Re: Greyport Port Authority Building

Post by KT28 »

Agreed with the above! This building is great; there's just a few things that would help increase its usability as a guildhouse a lot, in addition:

1. When knocking on the front gate, no one inside the deeper parts of the building (where everyone would usually hang out) can hear the knocking, making this function mostly useless since everyone who could hear the knock would be able to see the knocker anyway.
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D4wN
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Joined: Sat Apr 20, 2019 12:46 am
Location: The Netherlands

Re: Greyport Port Authority Building

Post by D4wN »

I may have raised this before, but since there's a District House thread, I'll add it here too.

There are drink barrels behind the bar that can't be used such as the coffee barrel. There's a message that pops up that says: "You don't work here!", which prevents use of the drink barrels.

It's also not possible to reach into the bar itself for when hosting any events there to allow catering services.

Currently playing:
Eduard Helbrecht - Active


Thomas Castemont - Shelved

Liv McDowall - Rolled
Theodor Helbrecht - Rolled
Emma Young - Rolled
Ember Joyleaf-Underfoot - Rolled

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