Divine Might Damage Capped at 20

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Nintendo Entertainment System
Posts: 61
Joined: Tue Dec 21, 2021 12:04 am

Divine Might Damage Capped at 20

Post by Nintendo Entertainment System »

Description
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When casting Divine Might as a character with a +14 Modifier in CHA while wielding a two-handed weapon, the resulting divine damage added is 20 instead of 21.

Steps to reproduce
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  • Have a character with Divine Might with a +14 or more CHA mod.
  • Wield a 2-H Weapon.
  • Cast Divine Might.
  • Hit something.
Expected result
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21 Damage.

Actual result
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20 Damage.

Screenshot(s)
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Misc Notes
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Which Server(s)?
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Cordor / Surface

Gaming Platform(s)?
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PC
Kalopsia
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Re: Divine Might Damage Capped at 20

Post by Kalopsia »

I've already fixed that. You get the remaining amount as piercing damage. Since it's a damage increase effect the damage type itself makes no difference :)
Nintendo Entertainment System
Posts: 61
Joined: Tue Dec 21, 2021 12:04 am

Re: Divine Might Damage Capped at 20

Post by Nintendo Entertainment System »

Thanks, good to know!
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