Traps that have a 0 DC

Bugs relating to the other areas of Arelith, includes old topics.


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mjones3
Posts: 264
Joined: Mon Jun 27, 2016 12:51 am

Traps that have a 0 DC

Post by mjones3 »

Description of Bug Experienced:
All of the swinging pendulum traps in Sibayad (Canyon of the Lost Kings) King's Tomb, and the area before it have a DC of 0


Steps to reproduce the Bug:
Step onto the traps

Expected Result:
Dangerous traps

Actual Result:
Very safe traps

Screenshot(s)
Image

Additional Information/Notes
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dominantdrowess
Arelith Gold Supporter
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Posts: 535
Joined: Fri Feb 02, 2018 7:33 pm

Re: Traps in Sibiyad tombs have a 0 DC

Post by dominantdrowess »

This bug happened in Maur recently. Was fixed after reset.

CORRECTION: IS STILL BROKEN~ The tentacle trap and hand trap are broken.
Last edited by dominantdrowess on Fri Dec 31, 2021 10:50 pm, edited 1 time in total.
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Sincra
Project Lead
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Posts: 1282
Joined: Fri Oct 08, 2021 6:48 pm

Re: Traps in Sibiyad tombs have a 0 DC

Post by Sincra »

I did a recent behind the scenes overhaul of one of the systems possibly causing this weirdness.
Please keep this info coming! Area devs will need to update any vars to the newer expected values if they don't resolve themselves.
Irongron wrote:I've literally never used -guard on anyone.
toftdal
Posts: 134
Joined: Fri Jan 29, 2021 6:55 pm

Re: Traps in Sibiyad tombs have a 0 DC

Post by toftdal »

Same problem in the Deep wells on one of the first levels (the one with the dirt walkways and construct enemies (greatswords, axes, bows and such)
Yvesza
Posts: 170
Joined: Mon Nov 08, 2021 9:35 am

Re: Traps that have a 0 DC

Post by Yvesza »

To add to this report the traps in the tombs also have no cooldown period unlike before, not sure what the value was but now they can activate a huge number if times at once.
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