Zavandar wrote: Wed Feb 02, 2022 12:38 am
I feel like a lot of what you've written here is an opinion that has ignored at least like the last 3 or 4 years of harper activity
There was an open harper thst wasn't threatened with assassination
Harpers can and do redirect without making bold and obvious plays
There was a slew of harpers trying to oust each other and they *did* get punished
Ironically harpers have adhered to your texts more than you think; that they're so subtle you don't know about what they've done behind the scenes is testament to that
Regarding Harper participation in elections:
It is funny if you think Harpers agree on who to vote for
I think a lot of what's been posted is based on presumption and people ought to check themselves because they're actually starting to get a little rude and dismissive of good work that's been done just because they're ignorant of it (by design).
I qualified that my personal feedback and experience was a couple of years old in my first post in the thread, and allowed for the fact that it may be out of date. However, my character carried a harper pin for a couple of years, themselves, over the tenure of multiple dm's overseeing the faction. No insult was intended, rather an honest discourse about what my somewhat lengthy tenure witnessed- and while everything was from my own perspective, such a narrow spotlight is necessary during this sort of discussion to not potentially reveal others still in that scene.
Harpers don't always agree who to vote for, but sometimes when they do there's some fairly catastrophic consequences (behind the scenes in OOC, not IC; IC screw-ups are great and the stuff epic stories are made of). On my harper, as a result, I stuck, I'd say about 95% of the time, to only voting in the city in which I was a registered citizen of (and ironically still got pulled aside to be asked about a voting situation by a DM once). I wouldn't be sad to see this mechanic go and implemented in a more story-intensive way somehow, and interfering with this process significantly IC is actually part of the narrative goal I have planned for a character twilight later. Be the change you want to see, right?
Regardless, others seem to share my experience, and I mentioned exceptions in my thoughts, as well as I could without actually mentioning them. ^.^; I'm not saying there aren't individuals and moments worth saying 'this is an example to strive for,' I'm suggesting that message wasn't consistently reinforced, topside or playerside, the way it probably ought to be. I did my best to be objective based on my personal experience, and I don't feel I attacked anyone, so much as I explained how my perceptions of what lore suggests Harpers are differs drastically and not necessarily infrequently from how they're executed on-screen.
If that's not the case anymore, great! However, it
did happen, for
real life years.
Stop. Ninja Time wrote:I enjoyed reading this and I agree with many of your points on their philosophy. I also had that strange dissonance with my Harper where my expectations of harper behaviour didn't really match with the regular assassinations that occurred. That said, perhaps I'm missing it, but I don't really see how this pertains to the thread topic of locking/unlocking-and-renaming of Harper classes.

I could take or leave the mechanics of the class, and I'd be fine with them being decoupled from the faction, although the lore nerd in me wants them to remain divine blessings granted by the patron deities of the Harpers in exchange for their devotion to an ideal.
The relevance of what I'm aiming for is about exactly that, their philosophy. Using a word like Harpers in this setting is almost as heavy, or in some cases heavier, than using a name like Elminster or Driz'zt or Wulfgar, or Waterdeep, or Amn. There are consistencies to expect and uphold, and one would presume penalties in failing to uphold them.
To me, this is an argument to leave the classes (Edit: Or rather, the faction itself) token-locked, because even with the process as it is, the things I've previously mentioned still happened, and it's as thematically jarring to me as a paladin sacrificing a life purely for gold or power. If the class weren't token locked, I cannot help but imagine that no matter how much progress the faction has made in the last two years, such occurrences would be drastically more frequent, and create an atmosphere of permissive precedent.