Writ Feedback Underdark Troglodyte Queen

Feedback relating to the other areas of Arelith, also includes old topics.


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Richrd
Posts: 206
Joined: Wed Jul 15, 2020 3:03 pm

Writ Feedback Underdark Troglodyte Queen

Post by Richrd »

This is in regards to the writ "Quell the Troglodyte Queen's ambitions"

In the lower section of the fort you can encounter a Kocrachon (Tormentor). This writ is, if I remember correctly, ranged from levels 8 to 16.
Image

This thing slaps hard, summons Erinyes and is epic level'd. And it's not the boss. It just stood there in the middle of the lower section of the fort, baiting nooby adventurers like myself to have a go at it and likely fail miserably.

I suggest replacing this thing with something more reasonable for the level range of this writ.


EDIT: Someone on Discord suggested that it might be a summon left behind by another player. I don't see how that'd work but if this is the case then I apologize for bringing this up.
toftdal
Posts: 134
Joined: Fri Jan 29, 2021 6:55 pm

Re: Writ Feedback Underdark Troglodyte Queen

Post by toftdal »

It is an optional mini-boss, and it hits damn hard - In a group, I've only been able to handle with warlocks shooting it from afar.
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garrbear758
Posts: 1521
Joined: Tue Jun 26, 2018 4:20 am

Re: Writ Feedback Underdark Troglodyte Queen

Post by garrbear758 »

You can easily avoid it. Arelith isn’t a theme park mmo where everything is designed to perfectly cater to your level. Hard optional encounters are okay
You've done it [Garrbear], you've kicked the winemom nest. -Redacted
Richrd
Posts: 206
Joined: Wed Jul 15, 2020 3:03 pm

Re: Writ Feedback Underdark Troglodyte Queen

Post by Richrd »

garrbear758 wrote: Mon Feb 28, 2022 6:37 pm You can easily avoid it. Arelith isn’t a theme park mmo where everything is designed to perfectly cater to your level. Hard optional encounters are okay
That's the exact opposite of the impression Arelith gives me.
Sombricimos
Posts: 90
Joined: Sat Jun 06, 2020 2:41 pm

Re: Writ Feedback Underdark Troglodyte Queen

Post by Sombricimos »

Tough optional foes have been more of a thing, and I support it.

This one in particular isn't that bad. You can avoid it, and considering it starts the combat by casting a few spells, you can(and should) rush it.

Of course, if it's your first encounter, you probably won't know and will get whacked. But that's part of the fun of discovering, in my opinion.
But I'd understand if it wasn't everyone's cup of tea though.
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