Curve wrote: Mon Apr 11, 2022 10:10 pm
52 an summon is nutty . Consider how many melee builds can’t get anywhere near those numbers. Those are characters.
While I do agree with this, the fact remains that even with efficient use of the associate tool, summons are 100% dumb idiots. If you don't give them insane power, they are next to useless. There is some truth to that, for sure.
In other words, a player character at 52-55AB can cause havoc and break the balance of the game. A summon at 52-55AB merely justifies its existence, right?
But what about your summon being just too powerful? Summons kill dragons, summons kill liches, summons trample over everything including players who (god forbid) have not yet reached lvl 30 or are in trash gear. As an example: if you play a character who is not mechanically optimal, or a weaker combat character like a Bard, the mummies will just kill you in two rounds. They attack as a group and level drain you and kill you while their owner gleefully spams IGMS at you.
Another example: a ranger at lvl 14 is just a ranger. Hitting lvl 15 overtunes its companion and itself by a huge margin. Effectively, a ranger doubles its damage output and tankability just by attaining the feat Bloodlust and using Awaken on its companion. From then on, the companion just. Kills. Everything. What a fighter can do by lvl 15, the ranger can do
twice as well. The leap of power is frankly jaw dropping, its not balanced - mainly due to the companion being too strong and self sufficient. By lvl 30 the bear has 55 AB and is cheesing everything next to the ranger who is virtually a blender on its own.
Reading this topic I understand there's a frustration coming from the Arcanists who lack Regeneration and Spell Resistance for their summons. Its understandable, because even an Elemental Swarm or Summon IX can be virtually immortal with proper buffing from the druid, even without Imp Invis. I can only imagine what Mummy Dust and Conduit can do under a cleric. Arcane casters lack a lot of this utility for their summons, and since the caster meta is dominated by summons, the arcanists hurt.
I say give some summons inherrent SR, Regeneration, maybe Evasion etc so that they do not die to meteor spam too easily, so Arcanists can be able to hide behind them better to use their spells efficiently. Then make the AB of summons weaker, so that they can't trample over bosses and players as well. 50+ AB summons is kind of absurd, just make them a lot tankier is my opinion.