Irongron wrote: Mon Jul 11, 2022 7:30 pm
It Came From Beneath The Earth wrote: Mon Jul 11, 2022 5:36 pm
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No. Irongron has been quietly editing what was originally posted without making mention of the fact he's changed it anywhere.
Of course not every decision I make in regard to server mechanics will be popular, and I knew very well that this one would push those very same buttons as the Lore update, which I remain proud of, and the development and diversity space it opened up afterwards. By far the largest parallel I have seen with the lore update (aside from the anger) is the comment 'Yeah, it's a nice idea, but it should be an alternative and not a replacement'. This one I won't be acting on, for the same reason I didn't with lore and scrolls; it would very much defeat the purpose of the change.
Will I be as proud of this change? Or will I have finally broken the server with another rash decision? TIme will tell, certainly. Of course players are totally free to dislike a fundamental change like this, or to decry it as bad game design, but do keep in mind that while that opinion that may well yet prove valid in restrospect, at this stage it isn't actually constructive feedback, given this is most definitely happening, today.
I do see the parallels between this change and the UMD/Lore changes. But this change hits a bit harder and is harder to cope with on existing characters.
When the Lore change hit, my response to it was pretty simple. At the time, and today, I have no desire to build a character to hit 80 Lore to use top tier scrolls. Taking 33 ranks, plus ESF, putting Lore on my gear, and all the various things required to "make up for" what was lost with the UMD/Lore change is just not something I am interested in doing.
So I just... don't! I run characters with 15 or 35 Lore and call it good, basically not using scrolls at all except for the occasional Lesser Mind Blank, etc. At the time this opened up some doors for existing characters. Like re-leveling your 20/7/3 weapon master into a 25/5 version because having that UMD dip became much less of a "requirement" as one example.
My response to this change will be the same; I will just not interact with it. I will not use long-term summons that require buffs. My ranger will be rolled, re-made, or re-leveled into a different build (i.e. not a "Beastmaster") and the Animal Companion will become an RP tool and perhaps pull it out for boss fights as a sacrificial distraction. My Blackguard's Fiend will become a PvP tool only that I summon the moment a fight starts. Its limited un-buffed utility will not make it worth the social/PvP liability that it is on the Surface to just... run around with helping me kill mobs.
Going forward, I will avoid classes and builds that make extensive use of summons. I'll make a Warpriest instead of a traditional Battle Cleric, I'll make a Spellsword instead of a wizard. I'll make a BG dip Weapon Master instead of a Deep BG. In fact, avoiding summon-heavy builds will open up some doors for future characters I play.
But that doesn't do much to soften the blow for my current characters. I have a "Battle Favored Soul" that I am playing right now. With this change, I would be happy as could be to drop SF, GSF, ESF Conjuration, Planar Conduit and another feat and replace it all with something else like the Abjuration line or even EVO and HB/GRUIN.
The problem is, it is extremely common for people to make such characters with SF and GSF Conjuration at level 1. So I, and players that feel the same way, are "locked in" to a Conjuration playstyle we no longer want to engage in. Does summoning becoming unattractive maybe open so doors for different playstyles on future characters? Sure! But that doesnt do anything for current existing characters.
I am willing to bet that the majority of characters with a focus in Conjuration have one or two of those feats at level 1. Which makes it impossible for them to "opt out" of these changes.