The fact that all of the spells are applied as Maximized and Extended at characters level is an immediate and a very good buff (maybe even to much?) to casters, which all of them have to rely on summons in some extent.
The ability to use spells on summons that were inaccessible to them previously is also great.. maybe even too much tbh. I expect it to be even bonkers broken for melee builds like Blackguard or Ranger.
The GOOD things:
- The lesser sequencers craft DC is spot on
- The lesser sequencer charges amount seem to be alright
- The lesser Arcane spell selection looks to be VERY good
- The lesser Druidic spell selection looks to be good
- The lesser Divine spell selection Ok-ish.. maybe bit too strong
- The Maximized and Extended tied to Character level is VERY good
- Using the Lesser Runes as ingredients for Greater Sequencers I think is a VERY good idea
- Crafting points requirements for all sequencers looks to be good
- All spells in one click yes its good
- I think... that the theme for those Sequencers is Lessers (long sustain buffs), Greaters (all previous + shorter heavily impacting buffs) which is a great idea tbh
- The Loremasters Artisan greater secret unlocking class locked sequencers is very good
- The sequencers seems to be exclusive (only one type can be applied at the moment?)
- Leaving low level casters banned from being able to buff their low lvl summons means a very poor playing experience for them
- The Commoner class is effectively locked out of crafting any of those sequencers
- The RP inconsistency between the summons and normal players for buffing.. its hard to explain really in a RP sense.
- The craft DC for Greaters is too much should be dialed down as those are consumables and not final staple items. I would suggest looking at 33 - 40 DC range to align with other recipies, 35DC would probably be the sweet spot to allow characters to sprinkle into double crafting while still mainting ability to self-support if wanted, if possible leave the crafting points required to craft though they are in a very good range now.
- The Greater sequencer charges seem to be too much tbh, i would dial it to 20 charges as they wont be used as often anyway
- The disproportion in crafting disciplines between Lessers and Greaters is well wierd and confusing, I understand its intention (to allow a character to reach two types of the sequencers) but it is defeated by the locking the sequencers to specific class groups
- Lesser Divine sequencer requires TWO crafting disciplines (Flask of Oil) which is inconsistent with the other lesser ones and is far more annoying to craft then any other lessers, the other Lessers are self-sufficient in one discipline
- The Lesser Druidic sequencer requires no pre-processing of ingredients whereas others do.. maybe intentional here
- The Lesser Druidic is badly missing an Endurance buff, please exchange the Stoneskin to Endurance
- The Greater Druidic sequencer i think is underpowered
- The Premonition on Greater Arcane is probably an Overkill
- The Lesser Divine NEP should be exchanged
- The Greater Divine Spell Resistance should be capped maybe (i dont know didn't check)?
- The Greater and Lesser Divine I think it needs some more thoughts
- The way it was implemented on the server was very BAD and not Nice, please allow testing and feedback on PGCC especially for something as fundamental as this change
Suggestions:
- ALLOW all Three types of sequencers to be used on a single summon.. or at least One Greater and two Lessers.
- GO into a COMPROMISE - Allow Spells of lvl 1 and 2 to be castable on summons at least until the summons of 1-6 will be rebalanced, this would resolve the issue of low levels struggling with content, while allowing Sequencers to be targeted for caster of lvl 12+ where they would be able to afford the cost and would be ok with paying for more more power and convenience
- Dial back Craft DC for Greater Sequencers to DC35
- Allow Lessers to be craftable by two disciplines matching the Greater as well so Lesser Arcane (can be crafted by Art&Alchemy), Lesser Druidic (can be crafted by Herbalism&Carpentry), Lesser Divine (Smith&Art)
- Remove the Flask of Oil from Lesser Divine leave it at 3 ingredients only, Druidic can stay at 4 as it uses raws only
- Remove Class-locking from Lesser sequencers to improve availability, leave Class locking for Greaters only
- Lesser Druidic: Exchange Stoneskin->Endurance
- Greater Druidic: Exchange Energy Buffer -> Flame Shield?
- Greater Arcane: Exchange Premo -> Blackstaff
- Lesser Divine: Move NEP to Greater Divine
- Lesser Divine: Add Monsterous Regen Hour/Level?
- Greater Divine: I think Spell Resistance maybe too strong, exchange to Aura vs Alignment?
- I am concerned that these Sequencers will make Blackguards too strong.
- I do not know how the Rangers Animal Companion work now after this changes, maybe either broken strong or totally underpowered
- I am concerned about the Bard/Dirge builds that they may be too strong with this changes
- I do not know how Enchanters are supposed to be functioning now, is domination even working?
EDIT:
Added the point about Sequencers being exclusive