Sailing and PvP

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ActionReplay
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Re: Sailing and PvP

Post by ActionReplay »

ClockworkRed wrote: Fri Jul 15, 2022 5:30 pm
ActionReplay wrote: Mon Jul 04, 2022 9:10 am I've plans to make the ballisate on Sencliff be able to target nearby ships to its quandrant. I think that's fair and in-line to how they used to work in the old sailing system.
First of all thanks for setting those up. There is a little quirk now when people move the mangonels. First it deactivates them for targeting ships and they become normal fixtures, while a new pair seems to spawn in the next server reset. They are already pileing up on the wall.


Also two magonels are quite powerful. Less of a deterrance to force ships out of the quadrant and more of a death trap what i have seen so far.
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Flower Power
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Re: Sailing and PvP

Post by Flower Power »

Allowing repairs was the perfect salve, I think.

I'm 100% fine with being punished for my impudence in trying to sneak a peek at Sencliff's port, as long as I have the counterplay of being allowed to hemorrhage supplies.
what would fred rogers do?
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