Joyous Dance (Handaxe)
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Joyous Dance (Handaxe)
This is a new weapon, per the latest update. I just wanted to point out that this is the first "end game" or "tier one", or whatever you call it, handaxe. It's really, painfully underwhelming.
When you've got a special named weapon with +4 and you're not adding keen, there better be some really special benefits associated with it. We have the following:
1d4 massive criticals. Trivial damage for an end game weapon, and compounded by critting with the worst probability possible and not being keen.
Hideous laughter, which requires a will save at some low DC. Remember, this spell has a language component. So possibly -4.
SR 12. At this stage in the game, most players have real SR.
I am not one of those sour grapes posters who poops on all of the hard dev team work. My character will work fine with shortswords, or I might even take these new axes just for the +4 and the axe murderer look. However, I think this needs a good second opinion by the team.
When you've got a special named weapon with +4 and you're not adding keen, there better be some really special benefits associated with it. We have the following:
1d4 massive criticals. Trivial damage for an end game weapon, and compounded by critting with the worst probability possible and not being keen.
Hideous laughter, which requires a will save at some low DC. Remember, this spell has a language component. So possibly -4.
SR 12. At this stage in the game, most players have real SR.
I am not one of those sour grapes posters who poops on all of the hard dev team work. My character will work fine with shortswords, or I might even take these new axes just for the +4 and the axe murderer look. However, I think this needs a good second opinion by the team.
Re: Joyous Dance (Handaxe)
Have you tried enchanting keen on it
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Re: Joyous Dance (Handaxe)
This. The new weapons with Keen don't have a rune. Those without include one. So, you can just do it yourself 🥴
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Re: Joyous Dance (Handaxe)
To be fair, massive crits is a pretty underwhelming property, adding a very small bonus on a weapon that only has a 5% chance to crit to begin with (massive crit damage is NOT affected by weapon crit multipiers, it only gives the stated damage). Joyous Dance also has a SR 12 bonus which....honestly, why? Even a level 4 character has a moderate chance of bypassing that.
Tanshas hideous laughter is also a pretty bad choice for a spell-like property. If it was an on-hit property I can see it being feasible, as you're pretty much spamming attacks hoping for a 1. Most of Areliths end-game mobs are immune to mind affecting, and they'll get a +4 bonus against it if youre not the same race. Ignoring the fact the dc is going to be -very- low to begin with.
the only notable property on the weapon is the +4 attack bonus, which really isn't worth the damage loss from using a masterly damask weapon. I do believe there are lootable +4 handaxes with a ton of vs racial bonuses on it, which outperforms this by quite a bit if you want to use handaxes. Handaxes are unique in the fact they can be dual wielded and crit -really- hard, none of which is really being helped in a significant way with this weapon.
I like the -idea- of a "joyous" themed weapon, but something with a taunt/perform/sonic damage boost might thematically fit better (aids the user in their dancing movements and creates a faint, harmonious tone that changes to match the users movements and rythm. Tah-dah~)
Tanshas hideous laughter is also a pretty bad choice for a spell-like property. If it was an on-hit property I can see it being feasible, as you're pretty much spamming attacks hoping for a 1. Most of Areliths end-game mobs are immune to mind affecting, and they'll get a +4 bonus against it if youre not the same race. Ignoring the fact the dc is going to be -very- low to begin with.
the only notable property on the weapon is the +4 attack bonus, which really isn't worth the damage loss from using a masterly damask weapon. I do believe there are lootable +4 handaxes with a ton of vs racial bonuses on it, which outperforms this by quite a bit if you want to use handaxes. Handaxes are unique in the fact they can be dual wielded and crit -really- hard, none of which is really being helped in a significant way with this weapon.
I like the -idea- of a "joyous" themed weapon, but something with a taunt/perform/sonic damage boost might thematically fit better (aids the user in their dancing movements and creates a faint, harmonious tone that changes to match the users movements and rythm. Tah-dah~)
Re: Joyous Dance (Handaxe)
I think they make a nice pair for a rogue, using the rune for uni saves, which will stack with the +1 vs mind, for an effective +4 will vs all of the stuff rogues are usually scared of. Not currently playing a rogue so can't comment on if that's actually a good idea or not, I always found crits on a dex rogue pretty useless.
I'd rather have that than keen on a rogue, whose selection of +4s is slim (24+ rogues can use +3 weapons to penetrate premonition but 19-23 rogues have to lean on +4s).
Much easier than 5%ing +4 daggers.
I'd rather have that than keen on a rogue, whose selection of +4s is slim (24+ rogues can use +3 weapons to penetrate premonition but 19-23 rogues have to lean on +4s).
Much easier than 5%ing +4 daggers.
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Re: Joyous Dance (Handaxe)
Theres a decent selection of +4 weapons for rogues. Deadmans cross/the identical mace, elfsword, dalesword, and variable whip are all +4 and have better damage potential than the axe. Variable whip having a bonus for having the ability to change elements, allowing you to target a spawns weapon element (or unresisted element) with proper preparation. The downside being weaker physical base damage, which isn't a huge issue for sneak-heavy builds.
These only require 30 UMD, which is pretty easy to get. And the required base level to use.
These only require 30 UMD, which is pretty easy to get. And the required base level to use.
Re: Joyous Dance (Handaxe)
My knowledge of the system in general isn't very good, but I'm assuming this would eat up a rune just to make this weapon almost as good as its competitors are WITHOUT the rune.
That aside, it's still looking really weak to me. And this is coming from a guy who tries to find a nice compromise between power and flavor. I always deviate from spreadsheet builds and use the weapons that look the coolest, but I'm still holding my nose with this one.
Re: Joyous Dance (Handaxe)
Are the DC spells like dominate person, control undead, hideous laughter etc on crafted items really intended to be used or are they there just for flavor and/or to increase the item value to make them more difficult to enchant without actually increasing their combat power? I mean in almost all cases we're talking a very low DC on a very few uses a day item so there's no chance they'd be effective.
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Re: Joyous Dance (Handaxe)
I always thought that use per day low DC items were intended for lower levels, but that doesn't square with an epic item. There's really no point to a spell that you need the enemy to roll a 1 to fail, and is only 3x/day (and the effect of which is only s very low number of rounds anyway).Eyeliner wrote: Fri Jul 22, 2022 4:37 am Are the DC spells like dominate person, control undead, hideous laughter etc on crafted items really intended to be used or are they there just for flavor and/or to increase the item value to make them more difficult to enchant without actually increasing their combat power? I mean in almost all cases we're talking a very low DC on a very few uses a day item so there's no chance they'd be effective.
If this weapon used an On Hit effect like the Sceptre of Tyranny it would be much more appealing.