Climbing

Feedback relating to the other areas of Arelith, also includes old topics.


Moderators: Active Admins, Forum Moderators, Active DMs

User avatar
Apothys
Arelith Platinum Supporter
Arelith Platinum Supporter
Posts: 456
Joined: Fri Apr 26, 2019 10:43 pm
Location: UK

Climbing

Post by Apothys »

Hi,

Just some feedback on this. Climbing takes way to long for a would be sneak moving around say... Cordor. Originally these were added in the cities to allow easy movement around the town for such players. However they are not that useful if we have to wait a long time as the cordor guards (for example) are bearing down on us. Would be a great incentive to to players to add points into climb if hard points reduced the time it took to use the climb function. Just a thought.

Thade Castiglione- (Active)
Xan'sas Baenthra - (lurking)
Merklynn Steelshadow II (left arelith)
Gulmyr Dro'Vaalvaz (left arelith)
Aerik Northman (retired in Skal)

User avatar
Party in the forest at midnight
Posts: 1457
Joined: Thu Mar 29, 2018 4:55 pm

Re: Climbing

Post by Party in the forest at midnight »

I was thinking the same thing. The shortcuts take longer to climb than running around the long way would.
User avatar
God_In_Action
Posts: 156
Joined: Thu Jun 13, 2019 11:43 pm

Re: Climbing

Post by God_In_Action »

Is the delay there only to prevent people from attempting dangerous climbs when misclicking? If that is the case, what about a setting which allows players to change how many seconds they have before attempting to climb, down even to 0 or 1? That way it becomes the players choice and fault.
Kalopsia
General Admin
General Admin
Posts: 1627
Joined: Thu Sep 28, 2017 10:34 am
Location: Concourse Capaneus
Contact:

Re: Climbing

Post by Kalopsia »

I wouldn't mind reducing the delay a bit. It does seem kinda excessive right now.
User avatar
Aren
Posts: 722
Joined: Fri Jul 07, 2017 10:27 pm
Location: GMT+1

Re: Climbing

Post by Aren »

Kalopsia wrote: Fri Jul 22, 2022 9:26 pm I wouldn't mind reducing the delay a bit. It does seem kinda excessive right now.
That would be very appreciated.

".. the other number that isn't 18." - Jack Oat
".. but- someone is still pumping the brakes sometimes, right? ...right?" - Batcountry

User avatar
If Only
Posts: 22
Joined: Sun Apr 17, 2022 12:48 am

Re: Climbing

Post by If Only »

Why not just make it a convo?
Ex animo.
Kalopsia
General Admin
General Admin
Posts: 1627
Joined: Thu Sep 28, 2017 10:34 am
Location: Concourse Capaneus
Contact:

Re: Climbing

Post by Kalopsia »

If Only wrote: Fri Jul 22, 2022 9:57 pm Why not just make it a convo?
Because then you couldn't climb in combat anymore. Which actually works right now, it just doesn't let you take 20 :)
User avatar
If Only
Posts: 22
Joined: Sun Apr 17, 2022 12:48 am

Re: Climbing

Post by If Only »

Kalopsia wrote: Fri Jul 22, 2022 10:06 pm
If Only wrote: Fri Jul 22, 2022 9:57 pm Why not just make it a convo?
Because then you couldn't climb in combat anymore. Which actually works right now, it just doesn't let you take 20 :)
Ohh okay, that makes sense. Thank you. :)
Ex animo.
Ithalan
Posts: 83
Joined: Mon Jan 10, 2022 9:21 pm

Re: Climbing

Post by Ithalan »

Maybe just have the description you get when you examine the climb spot tell you how easy or difficult it will be for you. Then clicking the climb spot could start the climb instantly or near-instantly without there being a problem with it.
Kalopsia wrote: Fri Jul 22, 2022 10:06 pm Because then you couldn't climb in combat anymore. Which actually works right now, it just doesn't let you take 20 :)
Can you even take 20 on climb checks? I've definitely had tough climbs that I had to retry dozens of time before they succeeded, without any enemies being near. If take 20 was a thing, I would have expected it to either succeed the first time, or never have succeeded at all.
Halibutthead
Posts: 194
Joined: Tue Jun 12, 2018 5:56 pm

Re: Climbing

Post by Halibutthead »

I could go for a -climb command that bypasses the wait (well, a little wait, so pursuers can get a swing or two in)
magistrasa
Posts: 670
Joined: Sun Jan 07, 2018 8:59 pm

Re: Climbing

Post by magistrasa »

Maybe clicking the climb spot a second time once the timer's started could bypass the wait entirely?

Definitely don't make it a convo though because then you also couldn't do it in stealth

× Career Sharran × MILF Supreme × Artist (Allegedly) ×
Will Trade Art For Groceries Again Eventually

User avatar
Skibbles
Arelith Platinum Supporter
Arelith Platinum Supporter
Posts: 1289
Joined: Sun Jun 07, 2015 6:25 am

Re: Climbing

Post by Skibbles »

I was just thinking this too the other day. The 5 second for just the floatly adds to another 5 seconds for the character to fade and appear up top too. I wouldn't mind if these were both halved, or like magistrasa says click twice for instant climb is a great idea too.

For a whole party to climb one at a time it can feel like quite a while, or if there's multiple checks in an area it does become tiresome.
Irongron wrote: [...] the super-secret Arelith development roadmap is a post apocalyptic wasteland populated with competing tribes of hand-bombard wielding techno-giants, and strewn with the bones of long dead elves.

So we're very much on track.
Sandrow
Arelith Silver Supporter
Arelith Silver Supporter
Posts: 166
Joined: Sat Jan 15, 2022 1:04 am

Re: Climbing

Post by Sandrow »

I like this idea. -climb to activate a quick climb nearby, while keep the former climb waiting time through clicking.
Climbing is too slow, make it quicker will be wonderful, but nobody wants to fall dead with a single mistake click.
-climb command could handle the split. A menu setting may not help.
Naghast
Posts: 324
Joined: Tue Mar 17, 2020 9:09 pm

Re: Climbing

Post by Naghast »

i'd like to not have to gimp my character or spend another 30 lbs / half of an inventory page on climbing equipment (or both). that's my only feedback on climb.
-XXX-
Posts: 2359
Joined: Tue Oct 18, 2016 1:49 am

Re: Climbing

Post by -XXX- »

It would have been great if climbing used the "take 20" mechanic.
That doesn't seem to be the case atm. as characters can both fail and pass checks for the same climbing spot even while out of combat.
AstralUniverse
Posts: 3113
Joined: Sun Dec 15, 2019 2:54 pm

Re: Climbing

Post by AstralUniverse »

I agree with the feedback but remember if we make the timer too short people might attempt climb on a misclick. We also cant really make it a convo because convo breaks stealth mode and it defeats the purpose of say.. sneaking out of cordor behind the guard's back. I'm not sure 5 seconds is that long. Maybe if it could allow several people to climb at the time, individually without waiting for one to start before they can wait their 5 seconds, that would probably be a huge improvement.
KriegEternal wrote:

Their really missing mords and some minor flavor things.

User avatar
Party in the forest at midnight
Posts: 1457
Joined: Thu Mar 29, 2018 4:55 pm

Re: Climbing

Post by Party in the forest at midnight »

Except all of the legacy climbing stuff works on walking up to an area without there even be a click spot, and was instant.
User avatar
Edens_Fall
Arelith Supporter
Arelith Supporter
Posts: 1236
Joined: Sat Mar 16, 2019 7:45 am
Location: North America

Re: Climbing

Post by Edens_Fall »

Agreed. Less waiting on the start of a climb would be a nice things, even more so when trying to escape PvP.
Last edited by Edens_Fall on Sun Jul 31, 2022 4:48 am, edited 1 time in total.
Kalopsia
General Admin
General Admin
Posts: 1627
Joined: Thu Sep 28, 2017 10:34 am
Location: Concourse Capaneus
Contact:

Re: Climbing

Post by Kalopsia »

Party in the forest at midnight wrote: Fri Jul 29, 2022 3:36 pm Except all of the legacy climbing stuff works on walking up to an area without there even be a click spot, and was instant.
Instant, intransparent, with invisible transitions and often zero feedback on failure :)
I vividly remember spending literal minutes trying to find the transition for that one climb spot to reach Aurilites. Very glad the climb scripts are now streamlined - and the one library that remains can and will be tweaked based on player feedback.
User avatar
Party in the forest at midnight
Posts: 1457
Joined: Thu Mar 29, 2018 4:55 pm

Re: Climbing

Post by Party in the forest at midnight »

Oh yeah, the old system is awful. But it was also instant. So "misclicking" is a weird reason to not make the new system instant if the damage on failure is minor.
Kalopsia
General Admin
General Admin
Posts: 1627
Joined: Thu Sep 28, 2017 10:34 am
Location: Concourse Capaneus
Contact:

Re: Climbing

Post by Kalopsia »

Party in the forest at midnight wrote: Fri Jul 29, 2022 5:46 pm Oh yeah, the old system is awful. But it was also instant. So "misclicking" is a weird reason to not make the new system instant if the damage on failure is minor.
The problem is that the system handles all climb spots, even ones with absolutely lethal damage :)
It should also be consistent regarding the delays. But as I said, I don't object to shortening them a little.
User avatar
Flower Power
Posts: 493
Joined: Sat Nov 16, 2019 8:02 am

Re: Climbing

Post by Flower Power »

It'd be funny if the system could differentiate between an ascent and a descent - and always put you at the bottom of a descent regardless of the result of your roll. Just, uh, with a lot more damage.
what would fred rogers do?
AstralUniverse
Posts: 3113
Joined: Sun Dec 15, 2019 2:54 pm

Re: Climbing

Post by AstralUniverse »

Party in the forest at midnight wrote: Fri Jul 29, 2022 3:36 pm Except all of the legacy climbing stuff works on walking up to an area without there even be a click spot, and was instant.
Those cant hurt you. But accidently falling from guldorand's wall because you stood on the climb spot and lagged for a few seconds would be a different case, I think. Over all, I think 5 seconds waiting time is really not that much. I think that it's only a lot when several people want to climb and need to wait 5 seconds between each of them. So I really think that just allowing anyone to climb without the rope being occupied solves the problem.
Flower Power wrote: Sat Jul 30, 2022 7:29 am It'd be funny if the system could differentiate between an ascent and a descent - and always put you at the bottom of a descent regardless of the result of your roll. Just, uh, with a lot more damage.
I'm almost sure that's already the case...
KriegEternal wrote:

Their really missing mords and some minor flavor things.

MRFTW
Posts: 564
Joined: Mon May 03, 2021 5:37 am

Re: Climbing

Post by MRFTW »

Flower Power wrote: Sat Jul 30, 2022 7:29 am It'd be funny if the system could differentiate between an ascent and a descent - and always put you at the bottom of a descent regardless of the result of your roll. Just, uh, with a lot more damage.
It does, doesn't it?

I've never failed to climb down anything before, only up. Though that might be completely anecdotal.
Kalopsia
General Admin
General Admin
Posts: 1627
Joined: Thu Sep 28, 2017 10:34 am
Location: Concourse Capaneus
Contact:

Re: Climbing

Post by Kalopsia »

I've spent a bit of time tweaking and play testing things today. The original delay of 10 seconds definitely seems too high, so I'll be reducing that to 7 seconds, which seemed nice and responsive, but also gives people the time to react to what they see in terms of climb check difficulty, etc.
The update will also improve the feedback text by providing more detailed information on the climb check and not displaying the "move to cancel the climb" message if you've already cancelled the climb by moving :D
Post Reply